{"$schema": "https://c3voc.de/schedule/schema.json", "generator": {"name": "pretalx", "version": "2026.1.2"}, "schedule": {"url": "https://pretalx.surf.nl/national-xr-day-2025/schedule/", "version": "0.19", "base_url": "https://pretalx.surf.nl", "conference": {"acronym": "national-xr-day-2025", "title": "National XR Day 2025", "start": "2025-07-02", "end": "2025-07-02", "daysCount": 1, "timeslot_duration": "00:05", "time_zone_name": "Europe/Amsterdam", "colors": {"primary": "#3aa57c"}, "rooms": [{"name": "Aula (Erasmus building)", "slug": "101-aula-erasmus-building", "guid": "22d315bb-bf9b-5033-8b55-e71aebc25413", "description": null, "capacity": 882}, {"name": "Demo area (Theil building hallway)", "slug": "113-demo-area-theil-building-hallway", "guid": "78fc3213-fc13-5079-a488-8a07a89a22da", "description": null, "capacity": null}, {"name": "Theil CB-2 (118p)", "slug": "116-theil-cb-2-118p", "guid": "8fb75cf1-6203-583b-b248-2318587005d2", "description": "Begane grond", "capacity": 118}, {"name": "Theil C1-1 (60p)", "slug": "104-theil-c1-1-60p", "guid": "7073b9d0-f8c8-5661-a1d5-b1f1e6ce3064", "description": "1e verdieping", "capacity": 60}, {"name": "Theil C1-2 (60p)", "slug": "105-theil-c1-2-60p", "guid": "0b5c9d8b-faa1-5155-8f9b-29f498ba80f0", "description": "1e verdieping", "capacity": 60}, {"name": "Theil C1-3 (60p)", "slug": "106-theil-c1-3-60p", "guid": "9c37491f-53a2-5bac-8e4b-0aa93e08a0c6", "description": "1e verdieping", "capacity": 60}, {"name": "Theil C1-4 (60p)", "slug": "107-theil-c1-4-60p", "guid": "c5efa9f0-c775-57c7-9601-cd6bc9f8bb0e", "description": "1e verdieping", "capacity": 60}, {"name": "Theil C1-6 (60p)", "slug": "109-theil-c1-6-60p", "guid": "a7bd6591-f9da-5346-9529-2600e5121cdb", "description": "1e verdieping", "capacity": 60}, {"name": "Theil C2-3 (22p)", "slug": "115-theil-c2-3-22p", "guid": "76befb32-950c-56d3-bf32-a80bba5ef3d6", "description": "2e etage (nog geblocked 12-1245, aangevraagd om te verplaatsen)", "capacity": 22}, {"name": "Theil C2-4 (22p)", "slug": "112-theil-c2-4-22p", "guid": "b8d9c131-fc97-5bfe-ae27-50b130a74a4f", "description": "2e verdieping", "capacity": 22}, {"name": "Theil CT-2 (16p)", "slug": "110-theil-ct-2-16p", "guid": "9fa44aa6-5006-5b5d-8b8a-ff8e59eca31d", "description": "Kelder", "capacity": 16}, {"name": "Theil CB-1 (482p)", "slug": "99-theil-cb-1-482p", "guid": "6e3d0c32-9d0d-5457-bccb-a89c90618e95", "description": "Begane grond", "capacity": 482}, {"name": "Theil CB-3 (118p)", "slug": "100-theil-cb-3-118p", "guid": "f938d036-2833-5c37-be61-b3d394100e5c", "description": "Begane grond", "capacity": 118}, {"name": "Theil CB-4 (118p)", "slug": "102-theil-cb-4-118p", "guid": "07fb0c3a-487f-515c-a8e6-7a947499db5a", "description": "Begane grond", "capacity": 118}, {"name": "Theil CT-3 (16p)", "slug": "111-theil-ct-3-16p", "guid": "51f867d6-a963-56f9-bae5-bcd38ad2a08b", "description": "Kelder", "capacity": 16}, {"name": "Theil CB-5 (308p)", "slug": "103-theil-cb-5-308p", "guid": "fdb08415-3b8a-5ee6-bf12-0a7e6c1fef55", "description": "Begane grond", "capacity": 308}, {"name": "Theil C1-5 (60p)", "slug": "108-theil-c1-5-60p", "guid": "da86ec5a-887c-57f4-9ba0-353f14d06b83", "description": "1e verdieping", "capacity": 60}], "tracks": [{"name": "Technology", "slug": "92-technology", "color": "#3f61ef"}, {"name": "Impact", "slug": "91-impact", "color": "#da362d"}, {"name": "Collaboration", "slug": "94-collaboration", "color": "#079f30"}], "days": [{"index": 1, "date": "2025-07-02", "day_start": "2025-07-02T04:00:00+02:00", "day_end": "2025-07-03T03:59:00+02:00", "rooms": {"Aula (Erasmus building)": [{"guid": "03c18591-a097-593a-8afa-af7aeb594cf4", "code": "C3W33S", "id": 2512, "logo": null, "date": "2025-07-02T10:00:00+02:00", "start": "10:00", "duration": "00:25", "room": "Aula (Erasmus building)", "slug": "national-xr-day-2025-2512-opening", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/C3W33S/", "title": "Opening", "subtitle": "", "track": null, "type": "Plenary presentation", "language": "en", "abstract": "Opening by hosts Barry Fitzgerald & G\u00fcl Ackaova, and Erasmus University Rotterdam rector magnificus Jantine Schuit.", "description": "Followed by an energizer, and the opening keynote by Frank Buytendijk, Distinguished Vice President and Research Fellow at Gartner.", "recording_license": "", "do_not_record": false, "persons": [{"code": "MDTUCH", "name": "G\u00fcl Akcaova", "avatar": "https://pretalx.surf.nl/media/avatars/1102c9e3697b12e29cbea938ab6a0185_jlsVy0D.jpg", "biography": "", "public_name": "G\u00fcl Akcaova", "guid": "58d64382-c4d9-558a-8a9b-9578b35bf186", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/MDTUCH/"}, {"code": "Q3FQTK", "name": "Barry W. Fitzgerald", "avatar": "https://pretalx.surf.nl/media/avatars/ucd_engage24_hr56_zoom_Fc14OJu.jpg", "biography": "", "public_name": "Barry W. Fitzgerald", "guid": "7f1fa917-7a8a-5170-84af-bfbec77e506b", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/Q3FQTK/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/C3W33S/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/C3W33S/", "attachments": []}, {"guid": "fbdcc2f0-7186-5d91-8286-599c8653e3ab", "code": "L7J9XQ", "id": 2514, "logo": null, "date": "2025-07-02T10:25:00+02:00", "start": "10:25", "duration": "00:30", "room": "Aula (Erasmus building)", "slug": "national-xr-day-2025-2514-gartner-futures-lab-immersive-experiences-in-the-digital-society", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/L7J9XQ/", "title": "Gartner Futures Lab: Immersive Experiences in the Digital Society", "subtitle": "", "track": "Impact", "type": "Plenary presentation", "language": "en", "abstract": "Every 5 years Gartner publishes a set of global scenarios. What will the world at large look like in 2040? It feels we are at a crossroads of what we want our society to look like, empowering individuals or focusing on shared experiences. But \u2014 more importantly \u2014 how can we achieve both?", "description": "Frank is a Distinguished Vice President and Research Fellow at research firm Gartner, and the Chief of Research for Gartner Futures Lab.", "recording_license": "", "do_not_record": false, "persons": [{"code": "QV93MW", "name": "Frank Buytendijk", "avatar": "https://pretalx.surf.nl/media/avatars/QV93MW_3knp8Av.jpg", "biography": "Frank is a Distinguished Vice President and Research Fellow at research firm Gartner, and the Chief of Research for Gartner Futures Lab. He always looks for a different perspective in every topic he tackles. Frank explores complex subjects, walks along their edges, and then brings the insights back to the core of what truly matters. Often described as an \u201cagent provocateur,\u201d he challenges conventional wisdom with a philosophical touch, a dash of humor, and a ton of insight.\r\n\r\nAs a futurist, Frank believes that the future is nothing more than the collective imagination of people in the present. His job? To unlock the creativity hidden in all that imagination. The goal of futuring is to capture zeitgeist, to drive self-reflection, and to trigger a change today.\r\n\r\nAs a digital ethicist, Frank believes that technology has a moral footprint. Technology triggers behaviors and amplifies everything that is good and bad.\r\n\r\nHis quest is to teach the world on how to appreciate uncertainty, and how to be a positive contributor to society.", "public_name": "Frank Buytendijk", "guid": "2a1392e6-267d-533c-aa4c-67f753bcd542", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/QV93MW/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/L7J9XQ/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/L7J9XQ/", "attachments": []}], "Demo area (Theil building hallway)": [{"guid": "9aa2b8dd-795c-54c1-ad02-47ea878fc71c", "code": "FBK9JH", "id": 2527, "logo": null, "date": "2025-07-02T11:00:00+02:00", "start": "11:00", "duration": "01:15", "room": "Demo area (Theil building hallway)", "slug": "national-xr-day-2025-2527-demonstrations-continued-during-lunch", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/FBK9JH/", "title": "Demonstrations (continued during lunch)", "subtitle": "", "track": null, "type": "Demonstration", "language": "en", "abstract": "A selection of XR demonstrations in the central demo area of the Theil building. Click on the name of a demo for more information.", "description": "**[De virtuele wereld: Cyberpunk of Utopie?](https://pretalx.surf.nl/national-xr-day-2025/talk/HSHFUC/)**\r\n\r\nExperience the virtual city of Rotterdam in VR! In this demo, the XR-lab of Rotterdam University of Applied Sciences provides a suggestive representation of the virtual city of the future, in which the user takes part in conversations with (AI-driven) residents. The XR-lab of CMI (Institute for Communication, Media and Information Technology) developed this demo in collaboration with the City of Rotterdam and uses it as a template for various experiments and applications. Take part and have yourself 3D scanned and take a walk through the virtual city of the future. What opportunities does AI offer in XR and how do we use this responsibly? How do you think technology should work and what possible applications do you think of?\r\n\r\n\ud83c\uddf3\ud83c\uddf1 Ervaar de virtuele stad Rotterdam in VR! In deze demo geeft het XR-lab van Hogeschool Rotterdam een suggestieve weergave van de virtuele stad van de toekomst, waarin de gebruiker het gesprek aan gaat met (AI-gedreven) inwoners. Het XR-lab van CMI (Instituut voor Communicatie, Media en Informatietechnologie) heeft deze demo ontwikkeld in samenwerking met Gemeente Rotterdam en zet het in als template voor diverse experimenten en toepassingen. Neem zelf deel en laat je 3D scannen en loop zelf door de virtuele stad van de toekomst. Welke kansen biedt AI in XR en hoe zetten we dit verantwoord in? Hoe moet technologie volgens jou werken en aan welke mogelijke toepassingen denk jij?\r\n\r\n\r\n**[ECDA - Digiderius and his shadow](https://pretalx.surf.nl/national-xr-day-2025/talk/Y8Q3TX/)**\r\n\r\nVirtual humans are growing in popularity, becoming more lifelike, convincing and easier to interact with. They can be seen as a convenient way to get an answer to a specific question or an explanation about a complex topic, acting as a tutor, guide or friendly face to talk to. However, their ingenuity and convenience often makes us forget a very important question; at what cost?\r\n\r\n\r\n**[Erasmus MC XR Experience](https://pretalx.surf.nl/national-xr-day-2025/talk/KF9KBV/)**\r\n\r\nVR applications for radiology and operating room\r\n\r\n\r\n**[Grafisch Lyceum](https://pretalx.surf.nl/national-xr-day-2025/talk/EZJQAT/)**\r\n\r\n\ud83c\uddf3\ud83c\uddf1 Ge\u00efnspireerd door Erik of het klein insectenboek kun je je laten onderdompelen in de Rotterdamse stadsnatuur. Data verzameld door (amateur)biologen wordt gevisualiseerd in deze immersieve installatie. Stap in het schilderij dat natuur heet en zie waar normaal geen oog voor is.\r\n\r\nEen collaboratie van ECDA en het GLR.\r\n\r\n\r\n**[Interactive Annotation and Automatic Feature Boundary Segmentation of Point Clouds in VR](https://pretalx.surf.nl/national-xr-day-2025/talk/8XKXGF/)**\r\n\r\nUsing automatic boundary detection and segmentation in point cloud data to support user-driven annotations in interactive virtual reality to streamline the annotation process and enhance precision, efficiency, and intuitiveness in 3D data interpretation and interaction.\r\n\r\nPoint clouds provide a way to visualize 3D data by combining high detail and scalability, which is amplified when viewed in virtual reality (VR), where the user gains spatial awareness and can perceive depth more accurately. Being able to detect spatial relationships, as well as navigate through them, can provide the user with a better and immersive insight into their data and give them new perspectives.\r\n\r\nRecognizing these advantages, industries increasingly use point clouds to digitize real-world spaces and objects, frequently requiring manual (or semi-manual) annotations for training machine learning models. This project aims to develop a VR-based system to support and assist user-driven annotations of large point clouds in VR. By detecting and segmenting features in the cloud, the system seeks to streamline the annotation process, thus enhancing efficiency, precision, and consistency. \r\n\r\nAdditionally, to add to the intuitiveness and ease of use, the project leverages the potential of VR to make use of optional gesture- and voice-based commands to traverse and interact with the point cloud in an accessible and user-friendly manner.\r\n\r\n\r\n**[Lumi: AI-gedreven Augmented Reality software voor de Chirurgie van Vandaag en Morgen](https://pretalx.surf.nl/national-xr-day-2025/talk/S7XEFF/)**\r\n\r\n\ud83c\uddf3\ud83c\uddf1 Ontdek hoe Lumi de chirurgie innoveert. Tijdens een demo beleef je hoe onze medische software 2D-beelden omzet in intu\u00eftieve 3D-hologrammen met behulp van een krachtige set Artificial Intelligence algoritmes die anatomische structuren automatisch herkennen. De 3D-hologrammen worden direct in de echte wereld geprojecteerd, voor hogere precisie, minder vermijdbare fouten en aantoonbaar verbeterde chirurgische uitkomsten.\r\n\r\nLumi wordt gebruikt voor de voorbereiding van operaties, training van chirurgen in opleiding, pati\u00ebntenvoorlichting, \u00e9n, in de nieuwste versie, live ondersteuning tijdens de operatie met Augmented Reality in de OK.\r\n\r\n\r\n**[Make-Your-Own-Street: procedural tool for fast generation of participatory VR in education & research](https://pretalx.surf.nl/national-xr-day-2025/talk/FLTBHB/)**\r\n\r\nMYOS Make-Your-Own-Street is a user-friendly, UE-based tool developed at TU Eindhoven\u2019s UBeX lab for fast procedural generation of customizable 3D urban streetscapes. Built on a growing library of standardized Dutch urban elements, MYOS enables researchers and students to explore citizen preferences and urban scenarios in VR without manual modeling or programming, promoting participatory design.\r\n\r\nResearchers and students in Urban Planning and Design can benefit greatly from the ability to quickly generate and modify 3D digital VR-environments that replicate real-world urban streetscapes. These environments are e.g. useful to assess the impact of various urban elements on the residents' behaviour, wellbeing and perceptions.\r\n\r\nHowever, creating and adjusting the environments manually is a time-consuming process. Even simple modifications, like changing the width of the road or altering the type of buildings, become tedious when they require manually repositioning numerous other elements. At UBeX Urban Behaviour eXtended reality lab of TU Eindhoven, we offer a solution. Our UE-based model, Make-Your-Own-Street (MYOS) allows for the procedural generation of realistic and customizable urban streetscapes tailored to specific study or research objective. \r\n\r\nMYOS is built around a growing library of standardized 3D components that represent Dutch urban elements - such as roads, sidewalks, street furniture, vegetation, and buildings. These components, along with the procedural code behind them, allow users to easily replicate real-world scenarios or experiment with hypothetical urban settings. Through a simple interface, users can select elements to include in the desired environment, while backend procedurals automatically assemble the streetscape. MYOS requires no programming knowledge to use, and can be extended with minimal coding effort.\r\n\r\nAt TU Eindhoven, MYOS serves as a participatory design tool for students and researchers in urban systems and real estate. MYOS enables these users to actively explore and address citizen preferences across a wide variety of applications - without the intensive effort of designing and modelling an urban environment from scratch. During the demonstration, we will showcase MYOS in educational settings and allow visitors to interact with the tool by creating and adjusting their own streetscapes.\r\n\r\n\r\n**[New Media centre - XRZone - TU Delft](https://pretalx.surf.nl/national-xr-day-2025/talk/VXJ8NF/)**\r\n\r\nDemo booth with various demo\u2019s of the New Media Centre\u2019s XRZone of the TU Delft. We will show what we do and which project we are working on. Some of the main demo\u2019s are: XRScale kit library, XR tutorial level, AI classroom(fontus/HAN) and more.\r\n\r\nDemo booth with various demo\u2019s of the New Media Centre\u2019s XRZone of the TU Delft. We will show what we do and which project we are working on. Including: \r\n\r\n- XRScale kit - library\r\n- XR Tutorial level\r\n- AI Classroom Fontys/HAN developed by TUD\r\n- Geoscience safety protocol\r\n- and more\u2026\r\n\r\n\r\n**[Npuls stand](https://pretalx.surf.nl/national-xr-day-2025/talk/KMFKFM/)**\r\n\r\n\ud83c\uddf3\ud83c\uddf1 Npuls stimuleert samenwerking tussen onderwijsinstellingen om samen te onderzoeken hoe XR-technologie waardevol kan zijn voor het onderwijs. We verkennen en realiseren de randvoorwaarden om XR goed in te zetten voor doorlopend het beste onderwijs.\r\n\r\nEen van de projecten is het XR-framework en de bijbehorende toolbox: praktische tools voor wie met XR aan de slag wil, maar niet weet waar te beginnen. Denk aan stappenplannen, checklists en formats. Zo maken we XR concreet en haalbaar. Kom langs en ontdek hoe jij XR kunt inzetten.\r\n\r\n\r\n**[Prototyping with XR & gaming technologies](https://pretalx.surf.nl/national-xr-day-2025/talk/UH7PGA/)**\r\n\r\nThe Saxion XR Lab will present a variety of prototypes, including a sandbox VR operating room designed for anesthesiology training, a immersive VR experience that simulates the feeling of burnout, and an innovative VR Gaussian Splatting prototype.\r\n\r\n\r\n**[The Human Pour: Human(e) Interaction and Making](https://pretalx.surf.nl/national-xr-day-2025/talk/HSHFUC/)**\r\n\r\nStep behind the bar in our interactive VR game. Mix drinks and serve them to the right guests\u2014easy, right? Or maybe not\u2026 Beneath the surface lies an experience that quietly gets you thinking about who\u2014and what\u2014we consider \u201chuman.\u201d Representation in VR goes far beyond visual likeness. It reflects what we value as a society and how we treat other persons humanely. Whether everyone feels welcome and recognized in digital worlds matters more than you might think.\r\n\r\nStap achter de bar in onze interactieve VR-game. Serveer drankjes aan de gasten \u2013 makkelijk, toch? Of misschien toch niet\u2026 Onder de oppervlakte schuilt een ervaring die je onbewust laat nadenken over wie \u2013 en wat \u2013 we als menselijk beschouwen. Representatie in VR gaat verder dan hoe iets eruitziet. Het draait om hoe we met anderen omgaan. Hoe mensen worden weergegeven in digitale werelden doet ertoe \u2013 het be\u00efnvloedt hoe we onszelf en anderen benaderen. Als we daar fouten in maken of bepaalde vooroordelen meenemen, kunnen we onbewust stereotypen in stand houden, mensen buitensluiten, of juist alles op elkaar laten lijken.\r\n\r\n\r\n**[Try a Device! - SURF XR Developer Network](https://pretalx.surf.nl/national-xr-day-2025/talk/TVDDKB/)**\r\n\r\nOrganized by the SURF XR Developer Network this session provides visitors to National XR Day the possibility to try and experience a variety of XR devices.\r\n\r\nNote: this session is only available during the lunch slot (1215 - 1345)\r\n\r\nWe will have present:\r\n\r\n* Varjo XR-4: a high-resolution wired VR and MR headset\r\n* Lynx R-1: designed in France, the Lynx R-1 is one of the few standalone VR/MR headsets that is built as an open platform, and is not based on a data-selling business model. It is somewhat older by now (design from 2021), but a Lynx R-2 based on AndroidXR is being developed.\r\n* Play For Dream MR: a standalone XR headset from China with some impressive specs\r\n* Magic Leap 2: Mixed Reality glasses, in features very similar to HoloLens 2\r\n* Snap Spectacles: standalone AR glasses from Snap, which allow for all kinds of so-called \"Lenses\" (Snap's name for AR apps and experiences)\r\n* Even Realities G1: standalone smartglasses with built-in single-color display, with AI features such as real-time automatic translation of audio\r\n\r\n(Many thanks to of our contacts from the SURF community for providing some of the devices)\r\n\r\n\r\n**[eXtended Realities - Intraverse Toolkit (XR-IT) - live demo of high-fidelity Networked XR](https://pretalx.surf.nl/national-xr-day-2025/talk/ZW88EB/)**\r\n\r\nLive networked demonstration of XR-IT (the eXtended Realities - Intraverse Toolkit) showing how multiple physical locations can easily collaborate in high-fidelity networked XR scenarios, including the use of motion capture, games engines, HMDs, and low latency audio/video streaming across campuses.\r\n\r\nXR-IT enables remote engagement in complex XR environments through the use of a distributed computing model that supports local instancing of games engines (Unreal, and Unity), and low-latency geographic distribution of mocap data, audio/video streams, camera parameters and facial capture data, using a secure global virtual LAN model of connectivity. Beyond the issue of connecting distributed production facilities, is the challenge of coalescing physical and virtual spaces across multiple nodes of engagement into a seamless hybrid environment where all partners can work with common spatial references and orientations. XR-IT supports such scenarios through the provision of automated tools enabling spatial coalescence within new plugins for games engines.\r\n\r\nXR-IT was developed in the Trans Realties Lab (TRL) at Design Academy Eindhoven (DAE) with financial support of the European Union\u2019s European Media and Immersion Lab programme and Horizon Europe.\r\n\r\nhttps://transrealitieslab.com/", "recording_license": "", "do_not_record": false, "persons": [], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/FBK9JH/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/FBK9JH/", "attachments": []}, {"guid": "b602869f-c18e-51a7-ab70-bf9f28235ffd", "code": "HVWG9S", "id": 4383, "logo": null, "date": "2025-07-02T13:45:00+02:00", "start": "13:45", "duration": "00:15", "room": "Demo area (Theil building hallway)", "slug": "national-xr-day-2025-4383-demonstrations-last-chance", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/HVWG9S/", "title": "Demonstrations (last chance)", "subtitle": "", "track": null, "type": "Demonstration", "language": "en", "abstract": "The final 15 minutes in which you can try a demo", "description": "**[De virtuele wereld: Cyberpunk of Utopie?](https://pretalx.surf.nl/national-xr-day-2025/talk/HSHFUC/)**\r\n\r\nExperience the virtual city of Rotterdam in VR! In this demo, the XR-lab of Rotterdam University of Applied Sciences provides a suggestive representation of the virtual city of the future, in which the user takes part in conversations with (AI-driven) residents. The XR-lab of CMI (Institute for Communication, Media and Information Technology) developed this demo in collaboration with the City of Rotterdam and uses it as a template for various experiments and applications. Take part and have yourself 3D scanned and take a walk through the virtual city of the future. What opportunities does AI offer in XR and how do we use this responsibly? How do you think technology should work and what possible applications do you think of?\r\n\r\n\ud83c\uddf3\ud83c\uddf1 Ervaar de virtuele stad Rotterdam in VR! In deze demo geeft het XR-lab van Hogeschool Rotterdam een suggestieve weergave van de virtuele stad van de toekomst, waarin de gebruiker het gesprek aan gaat met (AI-gedreven) inwoners. Het XR-lab van CMI (Instituut voor Communicatie, Media en Informatietechnologie) heeft deze demo ontwikkeld in samenwerking met Gemeente Rotterdam en zet het in als template voor diverse experimenten en toepassingen. Neem zelf deel en laat je 3D scannen en loop zelf door de virtuele stad van de toekomst. Welke kansen biedt AI in XR en hoe zetten we dit verantwoord in? Hoe moet technologie volgens jou werken en aan welke mogelijke toepassingen denk jij?\r\n\r\n\r\n**[ECDA - Digiderius and his shadow](https://pretalx.surf.nl/national-xr-day-2025/talk/Y8Q3TX/)**\r\n\r\nVirtual humans are growing in popularity, becoming more lifelike, convincing and easier to interact with. They can be seen as a convenient way to get an answer to a specific question or an explanation about a complex topic, acting as a tutor, guide or friendly face to talk to. However, their ingenuity and convenience often makes us forget a very important question; at what cost?\r\n\r\n\r\n**[Erasmus MC XR Experience](https://pretalx.surf.nl/national-xr-day-2025/talk/KF9KBV/)**\r\n\r\nVR applications for radiology and operating room\r\n\r\n\r\n**[Grafisch Lyceum](https://pretalx.surf.nl/national-xr-day-2025/talk/EZJQAT/)**\r\n\r\n\ud83c\uddf3\ud83c\uddf1 Ge\u00efnspireerd door Erik of het klein insectenboek kun je je laten onderdompelen in de Rotterdamse stadsnatuur. Data verzameld door (amateur)biologen wordt gevisualiseerd in deze immersieve installatie. Stap in het schilderij dat natuur heet en zie waar normaal geen oog voor is.\r\n\r\nEen collaboratie van ECDA en het GLR.\r\n\r\n\r\n**[Interactive Annotation and Automatic Feature Boundary Segmentation of Point Clouds in VR](https://pretalx.surf.nl/national-xr-day-2025/talk/8XKXGF/)**\r\n\r\nUsing automatic boundary detection and segmentation in point cloud data to support user-driven annotations in interactive virtual reality to streamline the annotation process and enhance precision, efficiency, and intuitiveness in 3D data interpretation and interaction.\r\n\r\nPoint clouds provide a way to visualize 3D data by combining high detail and scalability, which is amplified when viewed in virtual reality (VR), where the user gains spatial awareness and can perceive depth more accurately. Being able to detect spatial relationships, as well as navigate through them, can provide the user with a better and immersive insight into their data and give them new perspectives.\r\n\r\nRecognizing these advantages, industries increasingly use point clouds to digitize real-world spaces and objects, frequently requiring manual (or semi-manual) annotations for training machine learning models. This project aims to develop a VR-based system to support and assist user-driven annotations of large point clouds in VR. By detecting and segmenting features in the cloud, the system seeks to streamline the annotation process, thus enhancing efficiency, precision, and consistency. \r\n\r\nAdditionally, to add to the intuitiveness and ease of use, the project leverages the potential of VR to make use of optional gesture- and voice-based commands to traverse and interact with the point cloud in an accessible and user-friendly manner.\r\n\r\n\r\n**[Lumi: AI-gedreven Augmented Reality software voor de Chirurgie van Vandaag en Morgen](https://pretalx.surf.nl/national-xr-day-2025/talk/S7XEFF/)**\r\n\r\n\ud83c\uddf3\ud83c\uddf1 Ontdek hoe Lumi de chirurgie innoveert. Tijdens een demo beleef je hoe onze medische software 2D-beelden omzet in intu\u00eftieve 3D-hologrammen met behulp van een krachtige set Artificial Intelligence algoritmes die anatomische structuren automatisch herkennen. De 3D-hologrammen worden direct in de echte wereld geprojecteerd, voor hogere precisie, minder vermijdbare fouten en aantoonbaar verbeterde chirurgische uitkomsten.\r\n\r\nLumi wordt gebruikt voor de voorbereiding van operaties, training van chirurgen in opleiding, pati\u00ebntenvoorlichting, \u00e9n, in de nieuwste versie, live ondersteuning tijdens de operatie met Augmented Reality in de OK.\r\n\r\n\r\n**[Make-Your-Own-Street: procedural tool for fast generation of participatory VR in education & research](https://pretalx.surf.nl/national-xr-day-2025/talk/FLTBHB/)**\r\n\r\nMYOS Make-Your-Own-Street is a user-friendly, UE-based tool developed at TU Eindhoven\u2019s UBeX lab for fast procedural generation of customizable 3D urban streetscapes. Built on a growing library of standardized Dutch urban elements, MYOS enables researchers and students to explore citizen preferences and urban scenarios in VR without manual modeling or programming, promoting participatory design.\r\n\r\nResearchers and students in Urban Planning and Design can benefit greatly from the ability to quickly generate and modify 3D digital VR-environments that replicate real-world urban streetscapes. These environments are e.g. useful to assess the impact of various urban elements on the residents' behaviour, wellbeing and perceptions.\r\n\r\nHowever, creating and adjusting the environments manually is a time-consuming process. Even simple modifications, like changing the width of the road or altering the type of buildings, become tedious when they require manually repositioning numerous other elements. At UBeX Urban Behaviour eXtended reality lab of TU Eindhoven, we offer a solution. Our UE-based model, Make-Your-Own-Street (MYOS) allows for the procedural generation of realistic and customizable urban streetscapes tailored to specific study or research objective. \r\n\r\nMYOS is built around a growing library of standardized 3D components that represent Dutch urban elements - such as roads, sidewalks, street furniture, vegetation, and buildings. These components, along with the procedural code behind them, allow users to easily replicate real-world scenarios or experiment with hypothetical urban settings. Through a simple interface, users can select elements to include in the desired environment, while backend procedurals automatically assemble the streetscape. MYOS requires no programming knowledge to use, and can be extended with minimal coding effort.\r\n\r\nAt TU Eindhoven, MYOS serves as a participatory design tool for students and researchers in urban systems and real estate. MYOS enables these users to actively explore and address citizen preferences across a wide variety of applications - without the intensive effort of designing and modelling an urban environment from scratch. During the demonstration, we will showcase MYOS in educational settings and allow visitors to interact with the tool by creating and adjusting their own streetscapes.\r\n\r\n\r\n**[New Media centre - XRZone - TU Delft](https://pretalx.surf.nl/national-xr-day-2025/talk/VXJ8NF/)**\r\n\r\nDemo booth with various demo\u2019s of the New Media Centre\u2019s XRZone of the TU Delft. We will show what we do and which project we are working on. Some of the main demo\u2019s are: XRScale kit library, XR tutorial level, AI classroom(fontus/HAN) and more.\r\n\r\nDemo booth with various demo\u2019s of the New Media Centre\u2019s XRZone of the TU Delft. We will show what we do and which project we are working on. Including: \r\n\r\n- XRScale kit - library\r\n- XR Tutorial level\r\n- AI Classroom Fontys/HAN developed by TUD\r\n- Geoscience safety protocol\r\n- and more\u2026\r\n\r\n\r\n**[Npuls stand](https://pretalx.surf.nl/national-xr-day-2025/talk/KMFKFM/)**\r\n\r\n\ud83c\uddf3\ud83c\uddf1 Npuls stimuleert samenwerking tussen onderwijsinstellingen om samen te onderzoeken hoe XR-technologie waardevol kan zijn voor het onderwijs. We verkennen en realiseren de randvoorwaarden om XR goed in te zetten voor doorlopend het beste onderwijs.\r\n\r\nEen van de projecten is het XR-framework en de bijbehorende toolbox: praktische tools voor wie met XR aan de slag wil, maar niet weet waar te beginnen. Denk aan stappenplannen, checklists en formats. Zo maken we XR concreet en haalbaar. Kom langs en ontdek hoe jij XR kunt inzetten.\r\n\r\n\r\n**[Prototyping with XR & gaming technologies](https://pretalx.surf.nl/national-xr-day-2025/talk/UH7PGA/)**\r\n\r\nThe Saxion XR Lab will present a variety of prototypes, including a sandbox VR operating room designed for anesthesiology training, a immersive VR experience that simulates the feeling of burnout, and an innovative VR Gaussian Splatting prototype.\r\n\r\n\r\n**[The Human Pour: Human(e) Interaction and Making](https://pretalx.surf.nl/national-xr-day-2025/talk/HSHFUC/)**\r\n\r\nDemo 1: The Human Pour: Human(e) Interaction and Making\r\n\r\nStep behind the bar in our interactive VR game. Mix drinks and serve them to the right guests\u2014easy, right? Or maybe not\u2026 Beneath the surface lies an experience that quietly gets you thinking about who\u2014and what\u2014we consider \u201chuman.\u201d Representation in VR goes far beyond visual likeness. It reflects what we value as a society and how we treat other persons humanely. Whether everyone feels welcome and recognized in digital worlds matters more than you might think.\r\n\r\nStap achter de bar in onze interactieve VR-game. Serveer drankjes aan de gasten \u2013 makkelijk, toch? Of misschien toch niet\u2026 Onder de oppervlakte schuilt een ervaring die je onbewust laat nadenken over wie \u2013 en wat \u2013 we als menselijk beschouwen. Representatie in VR gaat verder dan hoe iets eruitziet. Het draait om hoe we met anderen omgaan. Hoe mensen worden weergegeven in digitale werelden doet ertoe \u2013 het be\u00efnvloedt hoe we onszelf en anderen benaderen. Als we daar fouten in maken of bepaalde vooroordelen meenemen, kunnen we onbewust stereotypen in stand houden, mensen buitensluiten, of juist alles op elkaar laten lijken.\r\n\r\n\r\n**[Try a Device! - SURF XR Developer Network](https://pretalx.surf.nl/national-xr-day-2025/talk/TVDDKB/)**\r\n\r\nOrganized by the SURF XR Developer Network this session provides visitors to National XR Day the possibility to try and experience a variety of XR devices.\r\n\r\nNote: this session is only available during the lunch slot (1215 - 1345)\r\n\r\nWe will have present:\r\n\r\n* Varjo XR-4: a high-resolution wired VR and MR headset\r\n* Lynx R-1: designed in France, the Lynx R-1 is one of the few standalone VR/MR headsets that is built as an open platform, and is not based on a data-selling business model. It is somewhat older by now (design from 2021), but a Lynx R-2 based on AndroidXR is being developed.\r\n* Play For Dream MR: a standalone XR headset from China with some impressive specs\r\n* Magic Leap 2: Mixed Reality glasses, in features very similar to HoloLens 2\r\n* Snap Spectacles: standalone AR glasses from Snap, which allow for all kinds of so-called \"Lenses\" (Snap's name for AR apps and experiences)\r\n* Even Realities G1: standalone smartglasses with built-in single-color display, with AI features such as real-time automatic translation of audio\r\n\r\n(Many thanks to of our contacts from the SURF community for providing some of the devices)\r\n\r\n\r\n**[eXtended Realities - Intraverse Toolkit (XR-IT) - live demo of high-fidelity Networked XR](https://pretalx.surf.nl/national-xr-day-2025/talk/ZW88EB/)**\r\n\r\nLive networked demonstration of XR-IT (the eXtended Realities - Intraverse Toolkit) showing how multiple physical locations can easily collaborate in high-fidelity networked XR scenarios, including the use of motion capture, games engines, HMDs, and low latency audio/video streaming across campuses.\r\n\r\nXR-IT enables remote engagement in complex XR environments through the use of a distributed computing model that supports local instancing of games engines (Unreal, and Unity), and low-latency geographic distribution of mocap data, audio/video streams, camera parameters and facial capture data, using a secure global virtual LAN model of connectivity. Beyond the issue of connecting distributed production facilities, is the challenge of coalescing physical and virtual spaces across multiple nodes of engagement into a seamless hybrid environment where all partners can work with common spatial references and orientations. XR-IT supports such scenarios through the provision of automated tools enabling spatial coalescence within new plugins for games engines.\r\n\r\nXR-IT was developed in the Trans Realties Lab (TRL) at Design Academy Eindhoven (DAE) with financial support of the European Union\u2019s European Media and Immersion Lab programme and Horizon Europe.\r\n\r\nhttps://transrealitieslab.com/", "recording_license": "", "do_not_record": false, "persons": [], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/HVWG9S/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/HVWG9S/", "attachments": []}, {"guid": "165bcfc4-f494-5c7e-a159-d90b47129de2", "code": "PWEFVL", "id": 2526, "logo": null, "date": "2025-07-02T15:45:00+02:00", "start": "15:45", "duration": "00:05", "room": "Demo area (Theil building hallway)", "slug": "national-xr-day-2025-2526-introduction-anouk-rafaele", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/PWEFVL/", "title": "Introduction Anouk & Rafaele", "subtitle": "", "track": null, "type": "Plenary presentation", "language": "en", "abstract": "Our hosts Barry & Gul introduce the closing act.", "description": "Please all join in the main Theil hallway to enjoy the show!", "recording_license": "", "do_not_record": false, "persons": [{"code": "MDTUCH", "name": "G\u00fcl Akcaova", "avatar": "https://pretalx.surf.nl/media/avatars/1102c9e3697b12e29cbea938ab6a0185_jlsVy0D.jpg", "biography": "", "public_name": "G\u00fcl Akcaova", "guid": "58d64382-c4d9-558a-8a9b-9578b35bf186", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/MDTUCH/"}, {"code": "Q3FQTK", "name": "Barry W. Fitzgerald", "avatar": "https://pretalx.surf.nl/media/avatars/ucd_engage24_hr56_zoom_Fc14OJu.jpg", "biography": "", "public_name": "Barry W. Fitzgerald", "guid": "7f1fa917-7a8a-5170-84af-bfbec77e506b", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/Q3FQTK/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/PWEFVL/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/PWEFVL/", "attachments": []}, {"guid": "e1ed8ffc-59cb-5c3f-8dc8-691a71764520", "code": "KYSG7V", "id": 2513, "logo": null, "date": "2025-07-02T15:50:00+02:00", "start": "15:50", "duration": "00:30", "room": "Demo area (Theil building hallway)", "slug": "national-xr-day-2025-2513-fashion-show", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/KYSG7V/", "title": "Fashion show", "subtitle": "", "track": "Technology", "type": "Plenary presentation", "language": "en", "abstract": "An act on technology and interaction", "description": "(more details to be provided)", "recording_license": "", "do_not_record": false, "persons": [], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/KYSG7V/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/KYSG7V/", "attachments": []}], "Theil CB-2 (118p)": [{"guid": "6a4a2c9a-a8a8-50d6-ac51-140f69b7b828", "code": "ERTLAW", "id": 2502, "logo": null, "date": "2025-07-02T11:15:00+02:00", "start": "11:15", "duration": "00:45", "room": "Theil CB-2 (118p)", "slug": "national-xr-day-2025-2502-the-augmented-gaze-data-privacy-and-the-right-to-alter-reality-panel-discussion", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/ERTLAW/", "title": "The Augmented Gaze: data, privacy and the right to alter reality (panel discussion)", "subtitle": "", "track": "Impact", "type": "Panel discussion", "language": "en", "abstract": "What happens to our data and privacy if AI-powered XR glasses become everyday wear? What happens to our perception of ourselves and others if we can each customise and augment our reality \u2014or be augmented by others?\r\n\r\nOur panel of lawyers, policy researchers and industry practitioners will examine the data infrastructures of global-scale spatial computing and ask: who will own YOUR reality?", "description": "A recent controversy over a \u201cchubby filter\u201d on TikTok sparked calls for a ban. But what if other people could apply the \u201cchubby\u201d filter to YOUR body, live and in real-time, as they passed you on the street? What if they could do so in the privacy of their own glasses, without your knowledge or permission?\r\n\r\nThe world\u2019s most powerful companies are investing billions into physical-digital infrastructures built on scans of the real world. Companies like Niantic are already training world-mapping AIs on datasets contributed by millions of users. And soon, all-day-wear reality-augmenting glasses may enable consumers to view the world through AI-powered filters and reskins. In the words of Niantic\u2019s CEO, consumers might be able to \u201ctheme the world like it\u2019s Nintendo everywhere.\u201d \r\n\r\nBut unlike the protocols underpinning the Internet, the infrastructure for global-scale spatial computing will likely be proprietary and profit-driven - and it is already being built.\r\n\r\nModerator: Barry Fitzgerald (BW Science)\r\n\r\nCompanies who supply the technology to augment reality are likely to provide it cheaply or freely in exchange for user data - data about users\u2019 biometrics, data about the world around them, and maybe even data about any bystanders nearby. Will these spatial computing platforms have any incentive to regulate their technology, or to protect the privacy, safety and identity rights of users and bystanders?\r\n\r\nIn this context, our panel will debate the power dynamic between individuals and businesses, and discuss rights - not only regarding datasets themselves, but rights over how the world around us is graphically augmented, and whether we can effectively control how others augment us.\r\n\r\nBringing perspectives from industry, policy and law from across Europe, our panel will examine the sociocultural impact of the current geospatial data \u201cland grab\u201d and the XR+AI technologies it will power. Drawing on the work of XR4Human and EU initiatives, we\u2019ll provide concrete calls-to-action for attendees to help shape European policy.", "recording_license": "", "do_not_record": false, "persons": [{"code": "7W9EQ7", "name": "Alina Kadlubsky", "avatar": "https://pretalx.surf.nl/media/avatars/7W9EQ7_Hd2dQWX.jpeg", "biography": "Alina is a scientific employee at the Applied University of Mittweida, focusing on XR research and EU grants.\r\n\r\nAlina specialises in spatial computing and XR research, leveraging the creation of a human-centered future in computing while contributing to publications and standards. \r\n\r\nShe\u2019s also a founding board member of theSafeZone, an initiative helping teenagers overcome mental health challenges with VR, immersive technology, and quick access to therapists, and a founding member of XRSI Europe.\r\n\r\nAlina set up and has been leading the EU activities of Open AR Cloud Europe gUG as managing director through EU-funded research projects like NGI Atlantic, NGI Search and the recently Horizon Europe-funded project XR4Human.", "public_name": "Alina Kadlubsky", "guid": "6cf8da79-4272-50db-a7f5-3f0b1051cad8", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/7W9EQ7/"}, {"code": "3RDSVM", "name": "Rob Morgan", "avatar": "https://pretalx.surf.nl/media/avatars/3RDSVM_ymfeJ8X.jpg", "biography": "Rob Morgan is a pioneering spatial storyteller working across XR, immersive theatre and location-based entertainment. He's Lead Narrative and Experience Designer for Wake The Tiger, the multi-award winning Amazement Park.\r\n\r\nAs Creative Director of Playlines, Rob helped pioneer augmented reality theatre, and builds XR installations for some of the world's largest licenses, attractions and cultural institutions including the National Gallery, Royal Academy, Sky Arts, Netflix and Hasbro.\r\n\r\nAs a Lead Game Writer at PlayStation he wrote groundbreaking AR games for the world's largest IP as well as writing the first-ever playable demo for PlayStationVR. He's written some of VR's most critically-acclaimed games including the VR Awards Game of The Year \u2018A Fisherman\u2019s Tale\u2019.\r\n\r\nRob is a Visiting Fellow at King's College London and lectures widely on XR narrative design and ethics. His book \u2018Storytelling for Spatial Computing and Mixed Reality\u2019 (Routledge 2025) is the first dedicated guide to XR storytelling, available now at augmentingimagination.com.", "public_name": "Rob Morgan", "guid": "fc008f29-edac-5ca5-aeae-e6fb29c578af", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/3RDSVM/"}, {"code": "FJL3LC", "name": "Kelsey Farish", "avatar": "https://pretalx.surf.nl/media/avatars/FJL3LC_4SpqTqH.jpeg", "biography": "Kelsey Farish is a technology and media lawyer with a focus on digital identity, generative AI, and the legal implications of synthetic audiovisual content. Her work examines how emerging technologies shape (and reshape) our understanding of self, privacy, and representation.\r\nKelsey advises clients across the media and entertainment industries, from broadcasters and streamers to creators and brands, helping them navigate complex rights frameworks in a fast-changing technological landscape. With a background in both legal practice and cultural commentary, she connects the dots between regulation, storytelling, and the power structures behind how we\u2019re seen - and how we see each other.\r\nShe is considered to be a leading legal expert on digital modification of the human form and in addition to her day job as a lawyer, she is a peer-reviewed academic who published one of the first papers on deepfakes in the context of publicity and performers\u2019 rights in 2019. Most recently, she co-authored a chapter on influencer marketing and social media regulation in The Handbook of Fashion Law (Oxford University Press, 2024), exploring how platforms and advertising shape cultural norms around body image, truth, and digital modification.", "public_name": "Kelsey Farish", "guid": "dc38bb6a-40df-5736-b6db-c75c9f7cde02", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/FJL3LC/"}, {"code": "WGCPAA", "name": "Kelsey Farish", "avatar": "https://pretalx.surf.nl/media/avatars/WGCPAA_WrFQGsH.png", "biography": "Originally from the West Coast of the U.S., Kelsey Farish is a London-based solicitor with a practice spanning the UK, Europe and California. She has two core specialisms: the legal implications of technologies such as AI and XR on the one hand, and the persona rights (such as publicity, privacy, and autonomy) of individuals on the other.\r\n\r\nFarish brings a rare dual perspective to her work, having advised multinational tech and media companies as well as the creatives whose voices, likenesses or original works are being shaped or used by them. Whether it\u2019s an original screenplay, an actor\u2019s voice, or filmed locations steeped in cultural significance, her goal is to ensure rightsholders retain control over how their assets are used, reused, or reimagined.\r\n\r\nShe works with production companies, platforms, and talent across the industry, and is a trusted advisor to organisations including Film London and ScreenSkills. A regular speaker at industry events and festivals such as SXSW, Farish is known for bridging the gap between innovation and creative integrity- and for bringing a genuine, deeply human connection to her work.", "public_name": "Kelsey Farish", "guid": "191a228f-5275-5e03-a73f-f1fce4ad77bb", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/WGCPAA/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/ERTLAW/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/ERTLAW/", "attachments": []}, {"guid": "bb0ac067-43e0-59d5-b2a1-5e16d9636432", "code": "XCLAK3", "id": 2460, "logo": null, "date": "2025-07-02T13:45:00+02:00", "start": "13:45", "duration": "00:45", "room": "Theil CB-2 (118p)", "slug": "national-xr-day-2025-2460-wanneer-is-vr-g-een-goede-leeromgeving-panel-discussion", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/XCLAK3/", "title": "\ud83c\uddf3\ud83c\uddf1 Wanneer is VR (g)een goede leeromgeving? (panel discussion)", "subtitle": "", "track": "Impact", "type": "Panel discussion", "language": "en", "abstract": "Virtual Reality biedt ongekende mogelijkheden, maar hoe zorg je ervoor dat VR het leren van jouw studenten daadwerkelijk verrijkt en versterk? Wat moet je vooral niet doen? Deze vragen worden steeds relevanter nu meer VR-content open gedeeld wordt. In deze paneldiscussie gaan ervaren onderwijsinnovators in gesprek over de impact, uitdagingen \u00e9n grenzen van VR als didactisch leermiddel.", "description": "Virtual Reality biedt ongekende mogelijkheden voor het vervolgonderwijs, maar hoe zorg je ervoor dat VR het leren van studenten echt verrijkt? Wanneer draagt VR \u00e9cht bij aan effectief onderwijs? Hoe kan VR een krachtige, maar veilige leeromgeving bieden? Wat zijn de grenzen van VR als didactisch leermiddel? Wat moet je vooral niet doen? Deze vragen worden de komende jaren nog relevanter nu steeds meer VR-content open gedeeld wordt.\r\n\r\nIn deze interactieve paneldiscussie gaan ervaren onderwijsinnovators uit verschillende onderwijssectoren (mbo, hbo en wo) en onderwijsrichtingen (zorg, onderwijs) in gesprek over de kansen, uitdagingen, \u00e9n grenzen van VR als didactisch leermiddel. Vanuit hun rollen als docent, onderwijsonderzoeker, lector, innovator, blended coach en adviseur hebben zij VR met succes ge\u00efmplementeerd in hun instellingen. Twee projecten zelfs zijn bekroond met de Onderwijspremie. Ze delen successen, leerzame valkuilen en uitdagingen die zij de afgelopen jaren zijn tegengekomen bij de doelgerichte inzet van VR in de eigen instellingen \u00e9n daarbuiten (o.a. XR Groeiraster). \r\n\r\nVerwacht een scherpe, inspirerende discussie waarin de praktijk centraal staat. Daarbij zoomen we in op overeenkomsten en verschillen tussen sectoren als het gaat om hoe VR (niet) ge\u00efmplementeerd zou moeten worden als het \u00e9cht impact wil maken in curricula. De panelleden kijken ook vooruit: Welke nieuwe uitdagingen brengt de nabije toekomst met zich mee? Ook publieksvragen worden beantwoord. Deelnemers vertrekken met frisse idee\u00ebn en concrete tips om het volledige potentieel van VR als leeromgeving te kunnen realiseren!\r\n\r\nDe panelleden zijn:\r\n-\tErik-Jan Smits, Lector Zin in ICT (Christelijke Hogeschool Ede) \r\n-\tGijs Terlouw, Associate lector Health Innovation & Simulation Learning (NHL Stenden)\r\n-\tJolien Mouw, Onderwijswetenschapper, VR kleuterklas (Rijkuniversiteit Groningen)\r\n-\tRoel Peijs, Blended Coach XR (Vista College)/Innovatiehub\r\n\r\nModerator: G\u00fcl Akcaova (SURF)", "recording_license": "", "do_not_record": false, "persons": [{"code": "CB79DL", "name": "Jolien Mouw", "avatar": "https://pretalx.surf.nl/media/avatars/873dfb36d622e8cefec30ff51cc8a4e4_5wB6N53.jpg", "biography": "Jolien Mouw, Laureaat Onderwijspremie 2024, is Universitair Docent Onderwijswetenschappen bij de afdeling GION Onderwijs/Onderzoek, verbonden aan de Rijksuniversiteit Groningen. In haar onderwijs en onderzoek richt ze zich op doelgerichte onderwijsinnovaties en de implementatie van (o.a.) Augmented en Virtual Reality als onderwijsleertechnologie\u00ebn, en het opleiden van toekomstige leraren en het professionaliseren van werkzame docenten binnen dit thema. Ze is de bedenker en initiator van de VR kleuterklas, en is nu projectleider van \u2018De Klas op Orde met VR\u2019 en 'Adding a Layer to Learning'. \r\n\r\nJolien Mouw, Laureate Onderwijspremie 2024, is Assistant Professor of Educational Sciences at  GION Education/Research, affiliated with the University of Groningen. In her teaching and research, she focuses on purposeful educational innovations and the implementation of (a.o.) Augmented and Virtual Reality as educational technologies, and training future teachers and professionalizing in-service teachers to do so. She is the creator and initiator of the VR kindergarten classroom, and currently the project leader of 'Keeping Order in the Virtual Reality Classroom' and 'Adding a Layer to Learning'.", "public_name": "Jolien Mouw", "guid": "94ba8e6f-9bb4-5a1b-a5fa-8956b87f02b8", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/CB79DL/"}, {"code": "KTHHNW", "name": "Roel Peijs", "avatar": "https://pretalx.surf.nl/media/avatars/KTHHNW_bhbpVwO.jpeg", "biography": "Roel Peijs is Blended Coach bij VISTA college, waar hij een sleutelrol speelde in de totstandkoming van het XR-lab en de brede implementatie van extended reality (XR) binnen het mbo-onderwijs. Hij adviseert onderwijsteams over de didactische inzet van XR en begeleidt hen in het integreren van innovatieve technologie\u00ebn in hun lespraktijk. Daarnaast is Roel actief binnen de innovatiehub XR van Hogeschool Zuyd, waar hij zijn praktijkervaring vanuit VISTA college inzet om de implementatiefase van XR in het hbo vorm te geven.\r\n\r\nRoel Peijs is a Blended Coach at VISTA college, where he played a key role in establishing the XR Lab and in the broader implementation of extended reality (XR) within vocational education. He advises teaching teams on the didactic use of XR and supports them in integrating innovative technologies into their educational practice. Roel is also part of the XR innovation hub at Zuyd University of Applied Sciences, where he contributes his hands-on experience from VISTA college to support the implementation phase of XR in higher education.", "public_name": "Roel Peijs", "guid": "342c0bd0-c137-57e7-938b-ae71bd596d95", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/KTHHNW/"}, {"code": "MRZAEU", "name": "Erik-Jan Smits", "avatar": "https://pretalx.surf.nl/media/avatars/MRZAEU_ImAaSUZ.png", "biography": "Dr. Erik-Jan Smits deed promotieonderzoek naar het logisch redeneervermogen van kinderen. De vraag hoe je elkaar kan begrijpen is sindsdien als een rode draad door zijn werk blijven lopen. In de jaren na zijn proefschrift niet zozeer met de focus op het gesprek tussen kinderen en basisschooldocenten of ouders, maar wel op het gesprek tussen bijvoorbeeld 'techneuten' en zorgmedewerkers, begeleiders en orthopedagogen of beleidsmakers en zorgorganisaties.\r\n\r\nErik-Jan werkte na zijn promotieonderzoek 15 jaar in verschillende hoedanigheden (consultant, procesbegeleider, teamleider, innovator) in de zorg. Hierdoor heeft hij een groot aantal zorgorganisaties 'van binnenuit' leren kennen. Hij is overtuigd door de kansen die ICT kan bieden en van de noodzaak om meer gebruik te maken van de ervaringen en het onderzoek naar (de implementatie van) mensgerichte ICT in de continue in verandering zijnde omgeving van de zorg. Met die motivatie geeft hij sinds 1 mei 2022 leiding aan de onderzoeksactiviteiten binnen de CHE die zich precies op dit snijvlak afspelen.", "public_name": "Erik-Jan Smits", "guid": "c8f94a09-0e39-5993-bf44-5f341de59d93", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/MRZAEU/"}, {"code": "7CVEQM", "name": "Gijs Terlouw", "avatar": "https://pretalx.surf.nl/media/avatars/7CVEQM_AdYWmVS.jpeg", "biography": "Gijs Terlouw, PhD, is Associate Professor of Applied Sciences in Health Innovation & Simulation Learning at NHL Stenden University of Applied Sciences in the Netherlands. With a background in programming, social work, and educational sciences, he focuses on design-oriented research that bridges technology, education, and healthcare. His work explores how simulation-based learning and serious gaming, including VR scenarios and role-playing, can add value in healthcare and for (future) healthcare professionals. Gijs is part of the Digital Innovation in Healthcare research group. He is involved projects such as Future Proof Nurses (2023\u20132027), which aims to strengthen nursing education by integrating simulation-based methods, and Train the Change Agent (2024-2026), which aims to enhance innovation skills through simulations. With a PhD in social innovation in healthcare and over 20 publications, Gijs contributes to the development of practical tools, services, and processes that connect academic insights with real-world healthcare challenges.", "public_name": "Gijs Terlouw", "guid": "18ef7361-8812-57b8-bdda-a039960708d1", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/7CVEQM/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/XCLAK3/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/XCLAK3/", "attachments": []}, {"guid": "6d4159e1-1415-5ae1-8ac1-91f136f830af", "code": "UBHJSE", "id": 2516, "logo": null, "date": "2025-07-02T14:55:00+02:00", "start": "14:55", "duration": "00:45", "room": "Theil CB-2 (118p)", "slug": "national-xr-day-2025-2516-npuls-dutch-ciiic-collaborating-on-xr-with-impact-inclusive-sustainable-and-public-values-driven-panel-discussion", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/UBHJSE/", "title": "Npuls, DUTCH & CIIIC - Collaborating on XR with Impact - Inclusive, Sustainable and Public Values Driven (panel discussion)", "subtitle": "", "track": "Impact", "type": "Panel discussion", "language": "en", "abstract": "Three Growth Fund programs \u2013 each with their own focus on XR, immersive technology and simulation content \u2013 \u200b\u200bare joining forces. In this panel discussion, we will explore how we can make XR technology and content more accessible, inclusive and scalable.\r\n\r\nAfter a brief introduction to the programs, we will discuss public and private collaboration, sustainable implementation, awareness of public values \u200b\u200band opportunities for mutual reinforcement of the various programs. We will also share examples of concrete collaboration, such as the SimuLearn platform.", "description": "Moderator: Annette Langedijk (SURF)", "recording_license": "", "do_not_record": false, "persons": [{"code": "LCCMFN", "name": "Esther van der Linde", "avatar": "https://pretalx.surf.nl/media/avatars/LCCMFN_pQmtz6Z.jpg", "biography": "Esther is de kwartiermaker van het thema XR in Npuls. Esther heeft een brede achtergrond in het hoger onderwijs en passie voor alles wat op het snijvlak ligt van leren en technologie. En veranderkunde. En vooral het verbinden van mooie initiatieven en gepassioneerde mensen in het onderwijs om tot nog betere onderwijs te kunnen komen.", "public_name": "Esther van der Linde", "guid": "9b9e7e88-c7f7-55b0-a9e2-078afc89ca91", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/LCCMFN/"}, {"code": "J8UDYE", "name": "Jeffrey Lemmers", "avatar": "https://pretalx.surf.nl/media/avatars/J8UDYE_6nwRVeQ.jpg", "biography": "With a background as nurse anesthesia he felt the passion to educate other professionals about anesthesia. In combination with being a fanatic gamer, (XR) simulation education became his field of expertise. Now as an educationalist for the national funded program DUTCH, PhD-candidate at Amsterdam UMC in XR simulation education and being an educator at Erasmus MC, he is providing and deepening his knowledge about simulation education.", "public_name": "Jeffrey Lemmers", "guid": "659fdc5a-9cd9-5a09-9433-2f65a5d3945e", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/J8UDYE/"}, {"code": "7GBM88", "name": "Heleen Rouw", "avatar": "https://pretalx.surf.nl/media/avatars/7GBM88_9M9j4PN.jpeg", "biography": "Heleen is an experienced leader in media and entertainment \u2014 a generalist who applies her expertise within audience-focused organizations, ranging from film companies and broadcasters to museums, festivals and thrives innovation in content development.\r\nAs director of Cinekid from 2020 to 2025, Heleen played a key role in developing a hybrid festival experience in collaboration with IDFA, IFFR, and NFF during the pandemic. Under her leadership, the renowned immersive MediaLab evolved into a fully integrated, interactive experience, featuring installations, workshops, and games focused on themes relevant to young audiences. Through Cinekid, she also contributed to advancing collaboration within the Digital Culture sector.\r\nSince January 2025, Heleen has been Programme Director of the Creative Industries Immersive Impact Coalition (CIIIC) \u2014 an innovation initiative supported by the Dutch National Growth Fund. With a \u20ac200 million budget, the program aims to boost the development of immersive experiences within the creative industries, driving both social impact and economic growth.", "public_name": "Heleen Rouw", "guid": "b679dbca-7f8a-57f5-bbb8-8c9629104a6e", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/7GBM88/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/UBHJSE/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/UBHJSE/", "attachments": []}], "Theil C1-1 (60p)": [{"guid": "0981074a-bd5c-5692-83de-1854e8417b17", "code": "3BAQAL", "id": 2486, "logo": null, "date": "2025-07-02T11:15:00+02:00", "start": "11:15", "duration": "00:25", "room": "Theil C1-1 (60p)", "slug": "national-xr-day-2025-2486-user-authentication-and-security-in-xr-applications-using-surfconext", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/3BAQAL/", "title": "User Authentication and Security in XR Applications using SURFConext", "subtitle": "", "track": "Technology", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Do you recognise this problem? \u201cI want to identify my students in my XR application, so I know who is doing what\u201d. Over the past 2 years TU Delft has been evaluating various approaches to implementing user authentication in XR, what works best, any why. In this session, we will share our findings, as well as our plans to work together with SURF to make this easier for you.", "description": "There are various ways to handle user authentication, some are considered good practices, some are considered bad practices, but what they all have in common is that none of them were designed with XR technology in mind. However, as XR in education is becoming more mature and the demand for connected applications and data sharing rises, user authentication is becoming a highly requested feature.\r\n\r\nIn this presentation, you will learn the various approaches to user authentication and single-sign-on (SSO) that we tested over the past 2 years, what their benefits are, what their downsides are, and most importantly, what approach we recommend for SSO in XR Applications with SURFConext.\r\n\r\nSince security becomes of paramount importance once you are working with real student data, you will also learn some best practices for building secure and safe connected XR applications in general. This includes topics such as:\r\n\r\n- Authentication vs Authorization\r\n- How to connect to databases from XR content\r\n- Secure and insecure contexts\r\n- Data validation and integrity\r\n\r\nOur final proposal for an XR-optimised SSO flow is a slightly modified version of the common and well-tested OAuth Device Flow. You will see this flow in action, as we demonstrate how we use this at TU Delft to sign in students with their TU Delft account using SURFConext.\r\n\r\nFinally, we will look towards the future. TU Delft is collaborating with SURF and NPuls to further test this proposal, with the goal of providing a standardised solution for handling SSO with SURFConext in XR, including a common authentication server and plug-ins for Unity and Unreal Engine.", "recording_license": "", "do_not_record": false, "persons": [{"code": "CUWYMY", "name": "Luuk Goossen", "avatar": "https://pretalx.surf.nl/media/avatars/1688028312176_z3459Lm.jpeg", "biography": "", "public_name": "Luuk Goossen", "guid": "0cd9c886-f7e5-5522-8e2e-7a86c3c705a2", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/CUWYMY/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/3BAQAL/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/3BAQAL/", "attachments": []}, {"guid": "b3382869-d315-5767-8ea9-6628cb967555", "code": "JSNGTE", "id": 2495, "logo": null, "date": "2025-07-02T11:50:00+02:00", "start": "11:50", "duration": "00:25", "room": "Theil C1-1 (60p)", "slug": "national-xr-day-2025-2495-npuls-xr-xr-mobile-device-management-progress-update", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/JSNGTE/", "title": "Npuls XR - XR Mobile Device Management progress update", "subtitle": "", "track": "Technology", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Within Npuls we have the track MDM, we know an MDM is very important for getting content to the headset and we would like to share what we have learned a where we are in this project. We will discuss what the market is doing, what possible solutions are and what is next.", "description": "Mobile device management software(MDM) is the last mile of scaling up and using XR. It helps to maintain large amounts of headsets, activate kiosk mode, apply settings and download apps. In short a very useful tool for using XR at scale. \r\n\r\nHowever a lot is changing in the field of XR and MDM's. Therefore we are exploring the options that we have as educational institutions to manage our hardware and software. During this presentation we will share the findings in our user study, where we are now in the process and what is coming next.", "recording_license": "", "do_not_record": false, "persons": [{"code": "JJX7F7", "name": "Jeroen Boots", "avatar": "https://pretalx.surf.nl/media/avatars/Foto_Jeroen_80_MediumRes_1_954Tc3h.png", "biography": "XR developer and project lead at Npuls and TU Delft.", "public_name": "Jeroen Boots", "guid": "29b91e7b-9b71-5498-8e53-6258cb1b647e", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/JJX7F7/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/JSNGTE/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/JSNGTE/", "attachments": []}, {"guid": "3a961e1f-3e27-5d61-9a3f-b8464b6ea1fe", "code": "WBQYQL", "id": 2479, "logo": null, "date": "2025-07-02T13:45:00+02:00", "start": "13:45", "duration": "00:25", "room": "Theil C1-1 (60p)", "slug": "national-xr-day-2025-2479-high-fidelity-collaboration-in-the-metaverse-with-xr-it", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/WBQYQL/", "title": "High-Fidelity Collaboration in the Metaverse with XR-IT", "subtitle": "", "track": "Technology", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "XR-IT: a software and systems platform for high-fidelity collaboration in the Metaverse. New tools enabling inter-institutional virtual worlds, for education, research and immersive content creation. Preview a live action mocap animated film made simultaneously between studios in three EU countries using XR-IT.", "description": "XR-IT has been developed to radically simplify the process of collaboration in shared XR worlds situated across geographically distributed nodes of engagement. It supports the creation and operation of immersive coalesced space by integrating existing computing and specialist XR resources across multiple locations into a seamless cohabited world for creation, education and research.\r\n\r\nXR-IT enables remote engagement in complex XR environments through the use of a distributed computing model that supports local instancing of games engines (Unreal, and Unity), and low-latency geographic distribution of mocap data, audio/video streams, camera parameters, facial capture data, etc. using a secure global virtual LAN model of connectivity. \r\n\r\nA recent test case, using XR-IT to create a live motion-capture generated film, working simultaneously with actors and crew in studios in the Netherlands, Finland and Germany, will be presented.  \r\n\r\nXR-IT was developed in the Trans Realties Lab (TRL) at Design Academy Eindhoven (DAE) with financial support of the European Union\u2019s European Media and Immersion Lab programme and Horizon Europe.\r\n\r\nhttps://transrealitieslab.com/", "recording_license": "", "do_not_record": false, "persons": [{"code": "RLNJBF", "name": "Professsor Dr. Ian Biscoe", "avatar": "https://pretalx.surf.nl/media/avatars/RLNJBF_SZ1i0BD.jpg", "biography": "Dr Ian Biscoe - a serial technology entrepreneur with start-up experience in Europe and the USA across the fields of engineering, aerospace, and entertainment. Ian is currently Professor Transdisciplinary Design Networks at Design Academy Eindhoven (DAE) where his Trans Realities Lab (TRL) is investigating applications of real-time collaborative networked XR in education, design, production and research. Ian leads multiple research programmes in the TRL, including the Horizon Europe / EMIL funded XR-IT (eXtended Reality - Intraverse Tookit), a software and systems framework for distanced collaboration in high-fidelity Metaverse / Distributed Spatial Environments.  \r\n\r\nThrough his arts practice, Studio Biscoe, Ian fuses approaches from many fields of technology, performing and visual arts to create networked performances employing low-latency networks and coalesced  space.\r\n\r\nhttps://transrealitieslab.com/\r\nhttps://studiobiscoe.com/", "public_name": "Professsor Dr. Ian Biscoe", "guid": "f4274031-5bae-58e8-8534-ba214c5d2d4e", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/RLNJBF/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/WBQYQL/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/WBQYQL/", "attachments": []}, {"guid": "4d956f60-310f-5675-8427-b1bc7a57b303", "code": "QA8HJE", "id": 2492, "logo": null, "date": "2025-07-02T14:20:00+02:00", "start": "14:20", "duration": "00:25", "room": "Theil C1-1 (60p)", "slug": "national-xr-day-2025-2492-co-creation-make-technical-jobs-more-attractive", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/QA8HJE/", "title": "Co-creation: Make technical jobs more attractive", "subtitle": "", "track": "Collaboration", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "In 2024, a new project was launched in which MBO colleges Graafschap College collaborated with STO Arnhem and VRinSCHOOL. To address the challenges of the energy transition and increase the appeal of technical professions, the schools co-created new VR courses.", "description": "During the development phase, VRinSCHOOL created 2 courses \u2014 instalment of eletric installations and  solar panels and also contributed 50% of the investment to ensure commitment from all parties involved. Throughout the process, teachers shared their expertise, and VRinSCHOOL developed a detailed script and designed an easy-to-use VR experience. Both courses are now ready to use, and plans are underway to create a new course on instalment of charging stations.", "recording_license": "", "do_not_record": false, "persons": [{"code": "PJKZH3", "name": "Tom Aerts", "avatar": "https://pretalx.surf.nl/media/avatars/FotoTom2_iCbXvcN.jpg", "biography": "Tom Aerts is the founder of VRinSCHOOL, supporting over 100 schools (VO and MBO) in successfully integrating Virtual Reality into education. Driven by a passion for learning by doing, he co-creates with his development team at the High Tech Campus in Eindhoven, hands-on VR experiences that make education more engaging and accessible. Tom works closely with teachers to ensure the technology truly fits the classroom. His mission: to make learning more practical, immersive, and inspiring for the next generation. Learn more about Tom on LinkedIn.", "public_name": "Tom Aerts", "guid": "73922a5c-8d77-5fe8-93b1-5545c2adec8b", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/PJKZH3/"}, {"code": "MYGVUL", "name": "Christel de Winter", "avatar": null, "biography": "", "public_name": "Christel de Winter", "guid": "117ef555-eef9-5520-a369-2f801e5679df", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/MYGVUL/"}, {"code": "XPERM3", "name": "Ellis Bodde", "avatar": null, "biography": "", "public_name": "Ellis Bodde", "guid": "14844fdc-a3c3-57c4-9434-658719c9c3ed", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/XPERM3/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/QA8HJE/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/QA8HJE/", "attachments": []}, {"guid": "261d0222-c355-5cd4-be0c-42ff9f4b01b4", "code": "ALRLN7", "id": 2481, "logo": null, "date": "2025-07-02T14:55:00+02:00", "start": "14:55", "duration": "00:25", "room": "Theil C1-1 (60p)", "slug": "national-xr-day-2025-2481-implementation-of-xr-in-healthcare-and-social-work", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/ALRLN7/", "title": "Implementation of XR in Healthcare and Social Work", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Do you want to innovate education programs in Healthcare and Social Work with XR, but have no idea where to start? Or would you like to learn from experiences from the implementation of XR at Saxion University of Applied Sciences? Then come to the presentation on \u2018Implementation of XR in Healthcare and Social Work\u2019!", "description": "Saxion started in 2023 with the XR-hub in Healthcare & Social Work from which XR is systematically implemented in educational programs of the academies of Healthcare and Social Work. Prerequisite was a strong vision and mission from the organization about innovation with XR including structural financial resources and support from academies involved. Subsequently, the XR-hub is developed step-by-step:\r\n1.\tBringing together teachers and researchers involved in existing initiatives to further develop the vision and mission of the XR-hub. \r\n2.\tSetting up a project group including linking pins to involved educational programs and a steering committee.\r\n3.\tSharpening of the vision and mission with the project team and drawing up an annual program of activities. In addition, setting up a communication and collaboration environment.\r\n4.\tEmphasizing the added value of XR by joining curricula committees, and organizing inspiration and practice sessions with teachers.\r\n5.\tContinuously collecting current developments in the field of XR for implementation in education.\r\n6.\tSetting up a 3-phase strategy for curriculum renewal with XR: 1) XR-hub takes care of the implementation, the teacher observes; 2) XR education is offered jointly by the teacher and the XR-hub; 3) the teacher uses XR independently, XR-hub only facilitates technology and space.\r\nBy going through the above steps, XR has been successfully implemented. Teachers and students have positive experiences. A number of points for improvement have also emerged: 1) securing implementation in phase 3; 2) the didactic approach in using multiple XR glasses simultaneously; 3) organizing a lesson within the usual time frame. In the coming period, focus will be on research into the effectiveness and efficiency of implementing XR in order to contribute to knowledge development and innovation of educational programs with XR.", "recording_license": "", "do_not_record": false, "persons": [{"code": "8JHFTL", "name": "Richard Evering", "avatar": "https://pretalx.surf.nl/media/avatars/8JHFTL_VRJvhKq.jpg", "biography": "At Saxion University of Applied Sciences I am the project leader of the XR-hub in Healthcare and Social Work. In addition, I am a lecturer for the bachelor's degree in nursing and the master's degree in Healthcare and Social Work. I also work as a researcher at the research group (lectoraat) Technology, Health and Care.", "public_name": "Richard Evering", "guid": "0156b476-c0bd-5992-9b94-4dd51d723296", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/8JHFTL/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/ALRLN7/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/ALRLN7/", "attachments": []}], "Theil C1-2 (60p)": [{"guid": "3789e573-fbe0-58bc-838d-dd6ad2009645", "code": "QRFBRH", "id": 2505, "logo": null, "date": "2025-07-02T11:15:00+02:00", "start": "11:15", "duration": "00:25", "room": "Theil C1-2 (60p)", "slug": "national-xr-day-2025-2505-guiding-the-green-mind-through-personality-based-feedback-in-vr", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/QRFBRH/", "title": "Guiding the Green Mind through Personality-based Feedback in VR", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "This study explores how personality and feedback influence eco-friendly decisions in immersive VR. By simulating online shopping, it aims to unlock personalized nudges that drive sustainable consumption. The findings offer a new approach to designing effective, tailored interventions that can shape real-world behavior and boost our efforts toward sustainability.", "description": "This study investigates how personality traits and feedback types influence eco-friendly decisions in immersive virtual environments. We examine how positive and negative feedback interact with personality factors such as locus of control and behavioral inhibition/activation systems (BIS/BAS). BIS individuals are sensitive to negative cues, while BAS individuals are driven by rewards. Additionally, those with a high internal locus of control tend to make more sustainable choices.\r\n\r\nParticipants engage in a VR shopping task where their selections impact a virtual environment. Eco-friendly choices improve the environment, while unsustainable ones cause degradation, providing immediate feedback.\r\n\r\nBy combining VR with psychological profiling, we gain insights into how feedback and personality influence decision-making. These findings offer valuable guidance for designing personalized interventions that promote sustainable behavior and inform targeted marketing and policy strategies.", "recording_license": "", "do_not_record": false, "persons": [{"code": "FDVNZX", "name": "Funda Yildirim", "avatar": "https://pretalx.surf.nl/media/avatars/profile-2_QJQ8BZ4.jpeg", "biography": "I am a cognition researcher with a background in computer science and neuroscience, focused on understanding and influencing human behavior in areas related to sustainability and health. My work spans topics such as consumption preferences, attitudes toward climate change, and usability in smart city environments.", "public_name": "Funda Yildirim", "guid": "01e20f61-b871-57c1-b186-d459fe50871b", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/FDVNZX/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/QRFBRH/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/QRFBRH/", "attachments": []}, {"guid": "7dee3e91-3f3f-5af8-940d-3faf59f961ae", "code": "HVNJNC", "id": 2483, "logo": null, "date": "2025-07-02T11:50:00+02:00", "start": "11:50", "duration": "00:25", "room": "Theil C1-2 (60p)", "slug": "national-xr-day-2025-2483-promoting-pro-environmental-behavior-through-immersive-animal-perspective-taking", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/HVNJNC/", "title": "Promoting Pro-environmental Behavior through Immersive Animal Perspective-Taking", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "This study examined how VR perspective-taking as animals promotes pro-environmental behaviors. Participants (N=69) experienced life as a deer facing environmental challenges through either VR (N=35) or video-watching (N=34). We measured multi-modal self-reported attitudes, biofeedback, and donation behaviors. Results showed that sense of presence mediated the relationship between stimulus type and donation behavior, suggesting VR's immersive qualities enhance environmental behavior through embodied animal experiences.", "description": "Despite extensive efforts to promote pro-environmental behaviors, behavioral adoption remains challenged by knowledge gaps and insufficient emotional engagement. Visual perspective-taking in immersive contexts offers a promising solution by reducing psychological distance between individuals and environmental situations, potentially bridging understanding and action.\r\nThis study explores how animal perspective-taking experiences in Virtual Reality (VR) influence pro-environmental attitudes and behavioral changes. Participants adopted a deer's perspective, experiencing its daily life through wandering, foraging, and social interactions while witnessing environmental challenges including forest fires and human rescue efforts.\r\nOur experiment (N=69) used a between-subjects design comparing first-person VR perspective-taking with traditional video-watching. We measured self-reported animal attitudes and ecological behaviors pre-intervention and one week post-intervention. During the experiment, we recorded heart rate and behavioral data, along with immediate post-intervention measures of empathy and sense of presence. Following the session, participants received \u20ac5.00 (ten 50-cent coins) as compensation and could donate any portion to local or global environmental protection organizations, with donation behavior recorded as a key outcome measure.\r\nResults showed that both VR and video groups reported increased environmental behavior one week later, indicating lasting influence (p < .001). However, donation behavior was significantly influenced by sense of presence (p < .001), which was significantly higher in the VR group (p < .001). Mediation analysis revealed that sense of presence significantly mediates 70% of the total effect (p <.05), suggesting VR's immersive qualities enhance environmental behavior through embodied animal experiences. Additionally, role adoption and empathy were influenced by pro-environmental attitudes (p < .05), while inclusion level was affected by both stimulus condition and role adoption (p < .01).\r\nThese preliminary findings suggest that while both stimuli produced pro-environmental changes, immersive ecological perspective-taking more effectively promotes pro-environmental behavioral outcomes, particularly for immediate effects like charitable giving.", "recording_license": "", "do_not_record": false, "persons": [{"code": "X8NBAQ", "name": "Yue Li", "avatar": "https://pretalx.surf.nl/media/avatars/X8NBAQ_UOa7vLN.jpg", "biography": "PhD candidate in Faculty of Behavioural, Management and Social Sciences (BMS), University of Twente.", "public_name": "Yue Li", "guid": "4680edfc-25e1-5662-b3cb-be6bfcf3b45a", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/X8NBAQ/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/HVNJNC/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/HVNJNC/", "attachments": []}, {"guid": "e1471c1d-be6d-5858-9096-accba647c02c", "code": "XKKHQE", "id": 2497, "logo": null, "date": "2025-07-02T13:45:00+02:00", "start": "13:45", "duration": "00:25", "room": "Theil C1-2 (60p)", "slug": "national-xr-day-2025-2497-co-creating-an-xr-app-store-for-education-in-the-netherlands", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/XKKHQE/", "title": "Co-Creating an XR App Store for Education in the Netherlands", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Within Npuls, we are co-developing Simulearn: a supplier-independent XR platform for Dutch education in collaboration with DUTCH and SURF. Based on extensive co-creation, it tackles challenges like fragmented content, LMS integration, device management , and above all: enabling education professionals to start doing and experiment with XR right away.", "description": "What can you expect? A live demo of the Proof of Concept 'Simulearn' platform and its key functionalities. We\u2019ll take you behind the scenes of our collaborative journey, from early co-creation workshops and use case exploration to the cross-organisational partnership between Npuls, DUTCH, and SURF. Simulearn is being developed as part of Npuls\u2019 mission to accelerate digital transformation in Dutch education, with a strong focus on public values and practical usability. Along the way, we\u2019ve tackled critical obstacles such as the absence of a central, high-quality XR content hub, the complexity of managing devices across institutions, and the need for a platform that enables sharing of user experiences and good practices. \r\n\r\nThis session is for educators, policymakers, and tech innovators who want to see how XR can be embedded meaningfully in everyday education, and who want to help shape the future of immersive learning in the Netherlands.", "recording_license": "", "do_not_record": false, "persons": [{"code": "UPHLBT", "name": "Jeroen Kelder", "avatar": "https://pretalx.surf.nl/media/avatars/UPHLBT_lEwjEIx.jpg", "biography": "Jeroen Kelder is a digital learning enthusiast with a strong focus on the development of meaningful and scalable digital learning solutions. Within Npuls XR programme, he leads the development of Simulearn, a collaborative platform initiative supported by DUTCH and SURF. Jeroen has extensive experience in co-creation, educational innovation, and platform development, and is driven by the belief that smart technology combined with human-centered design can accelerate learning and empower education professionals and learners.", "public_name": "Jeroen Kelder", "guid": "42025826-0954-5488-ac80-7868dcb72c97", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/UPHLBT/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/XKKHQE/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/XKKHQE/", "attachments": []}, {"guid": "352cb374-080d-5e9e-ac29-0ebfad4fa739", "code": "NEE8B7", "id": 2488, "logo": null, "date": "2025-07-02T14:20:00+02:00", "start": "14:20", "duration": "00:25", "room": "Theil C1-2 (60p)", "slug": "national-xr-day-2025-2488-device-management-and-content-sharing-with-the-xrscalekit", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/NEE8B7/", "title": "Device Management and Content Sharing with the XRScaleKit", "subtitle": "", "track": "Collaboration", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Managing XR Devices at scale is difficult, especially with all the changes in providers over the last year. Moreover, none of the existing solutions are build around community and sharing content. With the XRScaleKit Library and Launcher the TU Delft aims to change that. In this presentation, we will share progress updates on the various tools in the XRScaleKit.", "description": "The XRScaleKit is a collection of projects and concepts that resulted in a toolkit for scalable XR development. At TU Delft, we are working hard to test and finetune these tools ahead of publishing them as Open Source Software. A key goal of the XRScaleKit is to make it easier to find, share and manage XR content at your institution.\r\n\r\nIn this presentation, you will get a quick overview of what the XRScaleKit is and what tools it contains, including progress updates since the last National XR Day and insight into the roadmap. Then, you will learn how the combination of the XRScaleKit Library and XRScaleKit Launcher work together to make it easy to get an overview of all XR content available at an institution.\r\n\r\nThe XRScaleKit Library contains features like:\r\n\r\n- A website to manage and display your XR content\r\n- A way to manage your XR devices\r\n- A way to manage XR device reservations and prepare them for lessons\r\n- A roadmap to share content using the SURF Content Exchange Platform (CXP)\r\n\r\nThe XRScaleKit Launcher contains features like:\r\n\r\n- A way to find and install content on your XR device\r\n- A way to start content remotely\r\n- Details and usage statistics of the XR device\r\n\r\nBoth feature:\r\n\r\n- Open Source Software\r\n- An extensive API to integrate these tools with other platforms\r\n\r\nWe will end the presentation with a live demo showcasing our currently available content and how to add new content to the XRScaleKit Library and share it with the community. To boost sharing content in our community, the TU Delft will share a large selection of our custom content as well.", "recording_license": "", "do_not_record": false, "persons": [{"code": "CUWYMY", "name": "Luuk Goossen", "avatar": "https://pretalx.surf.nl/media/avatars/1688028312176_z3459Lm.jpeg", "biography": "", "public_name": "Luuk Goossen", "guid": "0cd9c886-f7e5-5522-8e2e-7a86c3c705a2", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/CUWYMY/"}, {"code": "EBYZKR", "name": "Arno Freeke", "avatar": "https://pretalx.surf.nl/media/avatars/EBYZKR_eMVrZbM.jpg", "biography": "Arno Freeke is a lab coordinator at Delft University of Technology, specializing in 3D design and XR technologies. He is passionate about integrating graphic innovations like VR, AR, games, and animations into education and research. Prior to his current role, Arno co-founded the first VR-LAB at the university's Faculty of Architecture and coordinated @Hok Student IT Desk, providing software support and organizing workshops. He also teaches in a 3D modeling course and co-founded Barricade Studio, focusing on VR content creation for games. Arno's diverse expertise and dedication to pushing the boundaries of XR technology make him a valuable asset in both academia and industry.", "public_name": "Arno Freeke", "guid": "caa48946-20e8-51a7-bdc7-b355ebd6eb5e", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/EBYZKR/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/NEE8B7/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/NEE8B7/", "attachments": []}, {"guid": "44ff552a-87ba-54af-88cb-e92fb5061cca", "code": "7TCVSG", "id": 2494, "logo": null, "date": "2025-07-02T14:55:00+02:00", "start": "14:55", "duration": "00:45", "room": "Theil C1-2 (60p)", "slug": "national-xr-day-2025-2494-towards-an-open-3d-asset-platform", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/7TCVSG/", "title": "Towards an Open 3D asset platform", "subtitle": "", "track": "Collaboration", "type": "Birds of a feather", "language": "en", "abstract": "Curious how to manage and share 3D content for XR in a visually attractive yet sustainable and interoperable way at an institution or university? Join us to explore a TU Delft proof of concept using Smithsonian Voyager, linked via API to the university repository. Models get DOIs, SSO, and work in web, Unity, or Unreal. Let\u2019s discuss next steps\u2014your input shapes the future!", "description": "Do you need an attractive, reliable way to manage and share 3D models for XR use in your institution or lab? We do too\u2026\r\n\r\nIn this open session, you'll explore a prototype of an open 3D asset platform at TU Delft by the NewMedia Centre and Library Learning Centre. This platform connects Smithsonian\u2019s Voyager 3D viewer with the TU Delft Repository via a custom API. When users upload models, the system uses Surf SSO to handle some governance and the API provides an opportunity to link 3D assets to related publications, departments and DOIs for referencing.\r\n\r\nThis session gives you a chance to:\r\n\u2022\tSee a working demo of OPEN3D, including Voyager with live 3D annotations and storytelling\r\n\u2022\tDiscover how the platform enables reuse on the web & XR tools like Unity and Unreal\r\n\u2022\tThink more broadly about presentation and curation possibilities for 3D assets\r\n\u2022\tAsk questions, share your own challenges, and contribute ideas for improvement or cooperation  \r\nThis session is beneficial if you\u2019re wondering how to integrate 3D pipelines into XR workflows, ensure long-term access to 3D assets, or support your heritage/science content in XR with additional content through the API.\r\n\r\nBring your thoughts, use cases, plans or problems\u2014and let\u2019s build something useful together.\r\n\r\nWho it's for:\r\nIf you're into XR design or development and work with 3D models or scans at a university or institution, this is for you. Same goes for folks in research infrastructure, heritage orgs with 3D scans, educators, data stewards, or anyone into digital preservation or curation\u2014especially if you're looking for real, workable open 3D/XR solutions.", "recording_license": "", "do_not_record": false, "persons": [{"code": "7LYDBD", "name": "Roland van Roijen", "avatar": "https://pretalx.surf.nl/media/avatars/7LYDBD_h5fOM5R.jpg", "biography": "Roland van Roijen is a creative technologist with a passion for blending design, 3D, and immersive tech. With a background in graphic design from his early days at TU Delft\u2019s NewMedia Centre, Roland transitioned into 3D visuals and animation before diving into web development and XR. For the past three years, he\u2019s been the coordinator of the NewMedia Centre \u2013 MediaLab, where he explores XR innovation, virtual production, 3D scanning, motion tracking, and whatever new tech challenge comes next. Always curious, always building\u2014and always having fun doing it.", "public_name": "Roland van Roijen", "guid": "df4f7f5c-fe43-5e0b-b9c4-1b6315b380b3", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/7LYDBD/"}, {"code": "8PSVQG", "name": "Wouter Lucifer", "avatar": null, "biography": "", "public_name": "Wouter Lucifer", "guid": "c5576e1d-9fd3-513e-918e-72a4c9734a0b", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/8PSVQG/"}, {"code": "FDB3BL", "name": "Vincent Cellucci", "avatar": "https://pretalx.surf.nl/media/avatars/FDB3BL_Bacj06y.png", "biography": "Vincent A. Cellucci is a curator, writer, artist, editor, teacher, & libraries-education professional working at the TU Delft Library in the Netherlands. Also pursuing a doctorate studies at LIACS Leiden, his research involves using new technology to continue to push the envelopes of experimental writing & publishing, performance, interactivity, and exhibition in the worlds of education and fine arts.", "public_name": "Vincent Cellucci", "guid": "a5feda6f-e71b-5125-aa06-44fe031c1b63", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/FDB3BL/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/7TCVSG/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/7TCVSG/", "attachments": []}], "Theil C1-3 (60p)": [{"guid": "0cff8ad8-9941-5675-b93c-50836027dfc3", "code": "LYLUWA", "id": 2506, "logo": null, "date": "2025-07-02T11:15:00+02:00", "start": "11:15", "duration": "00:25", "room": "Theil C1-3 (60p)", "slug": "national-xr-day-2025-2506-vr-based-experiential-learning-enhancing-understanding-of-health-inequalities-in-higher-education", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/LYLUWA/", "title": "VR-Based Experiential Learning: Enhancing Understanding of Health Inequalities in Higher Education", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "This session presents a VR-based experiential learning workshop designed to teach psychology students about systemic and community-level barriers to mental health. Evaluation and exam results suggest that immersive learning enhances understanding and retention of health inequalities and may reduce disparities in student performance.", "description": "Can VR-based experiential learning foster empathy and perspective-taking to improve students' understanding of complex social issues?\r\n\r\nWe present a VR-based workshop concept designed to help bachelor's and master's psychology students understand how systemic and community-level barriers contribute to socio-economic mental health disparities. In five workshops, students were briefly immersed in contrasting VR neighbourhoods\u2014half experienced a deprived, the other half a middle-class setting\u2014and asked to imagine living in the community while being the target of a mental health intervention (e.g. an online mindfulness programme). They reflected on how neighbourhood conditions might support or hinder their ability to benefit from the intervention and influence required behaviour change.\r\n\r\nAfterwards, students participated in guided group reflection, using their VR experiences to explore how community-level factors (e.g. crime, safety, social cohesion, access to green space) affect the success of interventions\u2014and how these may unintentionally reinforce inequalities by favouring those in middle-class environments.\r\n\r\nEvaluation data from 24 bachelor\u2019s and 15 master\u2019s students showed high scores in empathy, systemic understanding, and the perceived value of VR for learning about health inequalities. Notably, there were no differences between students who experienced the deprived versus the middle-class VR neighbourhood. \r\n\r\nWe also analysed exam performance from two sessions of third-year bachelor students (n=15 and n=16) in the Public Mental Health module. The question directly related to the VR workshop had the highest average score (93.75%) and a low standard deviation (0.34), indicating strong retention and reduced variability in student performance compared to questions based on traditional teaching methods.\r\n\r\nThese findings suggest that immersive VR learning not only deepens understanding of complex social issues, but may also promote more equitable learning outcomes.", "recording_license": "", "do_not_record": false, "persons": [{"code": "PMZV3G", "name": "Jeanette Hadaschik", "avatar": "https://pretalx.surf.nl/media/avatars/VR_speaker_portrait_J._Hadaschik_crop_bK4ENwp.jpg", "biography": "Jeanette Hadaschik (MSc) is a behavioural scientist and external PhD candidate in psychology at Maastricht University, where her research focuses on socio-economic health disparities and the role of Early Life Stress and socio-environmental factors in decision-making, risk-taking, and health behaviour. She uses VR to investigate the impact of threatening and dangerous environments on behaviour, exploring dynamics that contribute to health inequalities. Jeanette also runs her own behavioural science consultancy, Evidentia Behavioral Insights, advising organisations on evidence-based approaches to real-life problems, such as XR-based training and learning, behaviour change, and disability inclusion.", "public_name": "Jeanette Hadaschik", "guid": "acea086c-4b11-5e02-9d5f-3ec1d95f8185", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/PMZV3G/"}, {"code": "88CPW8", "name": "Nina Krohne", "avatar": "https://pretalx.surf.nl/media/avatars/88CPW8_sUxCqj8.JPG", "biography": "Dr. Nina Krohne is a research psychologist at the University of Primorska, Slovenia. Her work focuses on public mental health, with research interests spanning mental health literacy, trauma, suicidality, intimate partner violence, attitudes toward mental health, e-health, intervention implementation, and the impact of crises such as COVID-19. She teaches courses in public mental health and public health interventions, and also works as a cognitive behavioral therapy (CBT) counselor and mindfulness teacher. Her approach combines research, teaching, and practice to promote evidence-based support for individual and community mental wellbeing.", "public_name": "Nina Krohne", "guid": "ae3aa32d-2f05-5f67-89ed-3139d688d9e9", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/88CPW8/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/LYLUWA/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/LYLUWA/", "attachments": []}, {"guid": "a9d893e1-7cd5-5c33-b38d-4fa56167a8ea", "code": "7KNKXU", "id": 4201, "logo": null, "date": "2025-07-02T11:50:00+02:00", "start": "11:50", "duration": "00:25", "room": "Theil C1-3 (60p)", "slug": "national-xr-day-2025-4201-cancelled-xr-enhanced-learning-in-healthcare-four-experimental-labs-as-drivers-of-innovation", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/7KNKXU/", "title": "(CANCELLED) XR-enhanced learning in healthcare: four Experimental Labs as drivers of innovation", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Note: unfortunately, this presentation has been cancelled\r\n\r\nIn this presentation, I\u2019ll take you inside the four cutting-edge Experimental Labs launched in 2025 under the DUTCH program. These labs test VR, AR, and other XR tools in real-world settings\u2014bridging innovation and education to build a smarter, faster, and more hands-on way to train future healthcare professionals.", "description": "To address the growing demand for well-trained healthcare professionals\u2014such as operating room assistants, anesthesia technicians, and radiology technologists\u2014 it is essential to expand educational capacity through the integration of emerging learning technologies. To accelerate this process, four Experimental Labs have been established in early 2025 as part of DUTCH.DUTCH is a program funded by the Dutch National Growth Fund. These labs serve as a vital link between innovation and real-world implementation.\r\n\r\nIn this presentation, I will provide an inside look into the four labs and how they contribute to the development of an adaptive learning platform for healthcare education. The labs act as experimental spaces where existing and newly developed XR-based learning tools are tested in realistic settings for their educational value, usability, and scalability. Examples include VR surgical simulations, AR-supported training modules, and physical simulators integrated with digital feedback systems.\r\n\r\nThe goal is to create an effective and scalable learning platform that enables students to train faster, more effectively, and with greater exposure to practical, hands-on experiences. The approach is interdisciplinary: educators, technology partners, and healthcare institutions work closely together to validate, refine, and integrate these learning tools into the educational practice.", "recording_license": "", "do_not_record": false, "persons": [{"code": "ZMY9DA", "name": "Femke Dijkstra", "avatar": null, "biography": "Femke Dijkstra is a lecturer at the Nursing Academy of Saxion University of Applied Sciences, where she is mainly involved in simulation-based education. She is also a PhD student at the Vrije Universiteit Amsterdam, where she studies interprofessional healthcare teams in stressful situations, with a focus on teamwork and communication. Since February 2025, she has been working as project leader of the Experimental Labs within the DUTCH program.", "public_name": "Femke Dijkstra", "guid": "861f6b5b-59fe-546e-89d5-25f29927532f", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/ZMY9DA/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/7KNKXU/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/7KNKXU/", "attachments": []}, {"guid": "7061f06b-990d-5308-9531-e2fdb0ecbcaa", "code": "HWKEWT", "id": 2524, "logo": null, "date": "2025-07-02T13:45:00+02:00", "start": "13:45", "duration": "00:25", "room": "Theil C1-3 (60p)", "slug": "national-xr-day-2025-2524-unite-professional-learning-group-to-promote-immersive-learning-in-higher-education", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/HWKEWT/", "title": "Unite! Professional Learning Group to promote immersive learning in Higher Education", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "How do you keep immersive learning alive in times of budget cuts, GenAI FOMO, busy schedules and Big Tech monopolies? Learn how pioneering lecturers and support staff of Hogeschool Rotterdam come together in a professional learning community. Together they learn new skills, discuss their experiences and even create DIY XR learning interventions.", "description": "Immersive learning, if done correctly, promotes deeper understandings of the subject matter. Unfortunately, gaining access to high quality content can be a challenge. It may be expensive or not tailored to the specific context. At Hogeschool Rotterdam we started a Professional Learning Group (PLG) to create our own content. A group of pioneering lecturers and support staff come together to learn new skills (step 1), discuss experiences (step 2) and to build a XR learning intervention like 360 video or AR application (step 3). Every member has their own educational challenge to tackle, but it is a journey we take on together. We communicate our findings to the rest of Hogeschool Rotterdam via podcasts and posters. Learn what we learned and join us in this interactive session!", "recording_license": "", "do_not_record": false, "persons": [{"code": "7DMXD8", "name": "Maaike Compagnie", "avatar": "https://pretalx.surf.nl/media/avatars/7DMXD8_Wibi140.jpg", "biography": "Maaike works as an educational advisor on XR for Npuls\u00a0and Hogeschool Rotterdam. She just started as practor Immersive Experiences at Grafisch Lyceum Rotterdam and loves it. It is a privilege to dedicate your working life to immersive learning in Higher Education. My interests, besides immersive experiences ofcourse, are multimedia learning, visual literacy, learning technologies and creating/reading comics.", "public_name": "Maaike Compagnie", "guid": "49857661-d3de-5d9b-8c27-c0a512fc8cca", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/7DMXD8/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/HWKEWT/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/HWKEWT/", "attachments": []}, {"guid": "a514d0ae-d567-5a59-ac51-abf530224188", "code": "DRMQU7", "id": 2529, "logo": null, "date": "2025-07-02T14:20:00+02:00", "start": "14:20", "duration": "00:25", "room": "Theil C1-3 (60p)", "slug": "national-xr-day-2025-2529-getijden-een-multi-disciplinaire-residentie-als-immersieve-lesvorm", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/DRMQU7/", "title": "\ud83c\uddf3\ud83c\uddf1 Getijden: Een multi-disciplinaire residentie als immersieve lesvorm", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Geen rooster, geen verschillende vakken of instructie-momenten maar twee weken lang samen met studenten en docenten van andere afdelingen op locatie werken aan een interactieve multi-sensorische installatie met als finale geen beoordeling maar een expositie.", "description": "In de huidige \u201cwar for attention\u201d strijden bedrijven op verschillende niveaus om de aandacht van de klanten (lees: studenten), in de huidige vorm van het onderwijs verliezen we die strijd. Het verbieden van social media of telefoons in de les is het bestrijden van symptomen.\r\n\r\nGetijden is een pilot waarin we met studenten van het Grafisch Lyceum Rotterdam twee weken full-time op locatie hebben gewerkt. In co-creatie met docenten is gewerkt aan een location based immersieve installatie. Alle studenten werden twee weken volledig uitgeroosterd, wat op het MBO vrijwel nooit voorkomt, om met studenten van vier verschillende afdelingen samen te werken.", "recording_license": "", "do_not_record": false, "persons": [{"code": "78T3NF", "name": "Oskar Maan", "avatar": "https://pretalx.surf.nl/media/avatars/78T3NF_1r9BzYA.jpeg", "biography": "Oskar Maan is onderwijsontwikkelaar en docent Immersive Experiences en softwaredevelopment op het Grafisch Lyceum Rotterdam, daarnaast is hij programmamanager bij OASIS. Met een achtergrond in de autonome kunst brengt hij creativiteit en technologie samen in vernieuwend onderwijs.\r\n\r\nHij experimenteert graag met interactieve media en nieuwe vormen van beleving voor studenten.", "public_name": "Oskar Maan", "guid": "c19aeb81-6ed3-52cd-ab61-4d4e408898a3", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/78T3NF/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/DRMQU7/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/DRMQU7/", "attachments": []}, {"guid": "2f5f1228-8de7-5144-9ed3-39b5579e1a76", "code": "SKGGKD", "id": 2499, "logo": null, "date": "2025-07-02T14:55:00+02:00", "start": "14:55", "duration": "00:25", "room": "Theil C1-3 (60p)", "slug": "national-xr-day-2025-2499-vr-in-the-library-mindfulness-meets-privacy", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/SKGGKD/", "title": "VR in the Library: Mindfulness Meets Privacy", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "How can university libraries offer VR headsets for wellbeing while safeguarding privacy and data security? This session provides a practical roadmap for responsibly implementing VR in public spaces, using the Maastricht University Library\u2019s approach implementing privacy by default.", "description": "Curious how your institution can offer VR for wellbeing by taking into account user privacy? You\u2019re not alone. With the increasing interest in VR headsets for education and mental health, libraries face the challenge of creating safe, inclusive spaces that balance innovation with responsibility. \r\n\r\nIn this session, you will learn how Maastricht University Library designed a VR offering that supports student wellbeing \u2014 without ignoring privacy and GDPR concerns. Discover how the library applies the privacy by default approach to make immersive technologies like the Meta Quest 3 available in open spaces while keeping user and environmental data protected. From policy development and secure implementation to ethical decision-making, you'll gain insight into each step of the roadmap. \r\n\r\nSpecifically, you\u2019ll walk away with: \r\n\r\nA clear understanding of how to apply the privacy by default principles to public VR use \r\n\r\nPractical considerations for implementing VR in semi-open environments \r\n\r\nLessons from an academic library balancing accessibility, wellbeing, and data protection \r\n\r\nThis session is especially relevant for library professionals, data stewards, digital learning coordinators, and anyone working with XR or wellbeing in higher education. If you're navigating similar questions about how to responsibly integrate new technologies in your institution, this session offers concrete examples, pitfalls to avoid, and inspiration to get started. \r\n\r\nYou\u2019ll also hear early feedback from end users and learn how the project continues to evolve \u2014 providing a real-world look at the future of wellbeing in academic libraries.", "recording_license": "", "do_not_record": false, "persons": [{"code": "XHHZWZ", "name": "Katja Shcherbakova", "avatar": "https://pretalx.surf.nl/media/avatars/XHHZWZ_F09Mbk1.jpg", "biography": "Project Leader Digital Literacy and AI for educators, Maastricht University", "public_name": "Katja Shcherbakova", "guid": "adb00c27-a5aa-5dc0-998d-7d3ebe12b2e4", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/XHHZWZ/"}, {"code": "GW87WB", "name": "Meike Kerkhofs", "avatar": "https://pretalx.surf.nl/media/avatars/GW87WB_EEF2KoD.jpg", "biography": "I'm a passionate professional skilled in strategic and project management, coaching and teaching, in particular in the field of historical and cultural research, art and music. I have experience in vision-mission-strategy-elaboration and curriculumdevelopment, and I love to combine this with (more practical) facilitation, communication and business organisation. I want to contribute to an optimal learning environment (and learning results) by creating inviting, inclusive and innovative learning spaces.", "public_name": "Meike Kerkhofs", "guid": "5fceed5e-c883-51dd-80f8-bdb38e2cf02f", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/GW87WB/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/SKGGKD/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/SKGGKD/", "attachments": []}], "Theil C1-4 (60p)": [{"guid": "25a5f535-837d-5450-9d17-eef6248f05f4", "code": "UCKRVR", "id": 2477, "logo": null, "date": "2025-07-02T11:15:00+02:00", "start": "11:15", "duration": "00:25", "room": "Theil C1-4 (60p)", "slug": "national-xr-day-2025-2477-exploring-the-future-of-xr-for-transport-and-beyond", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/UCKRVR/", "title": "Exploring the future of XR for transport and beyond", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Do you want to know how XR is going to help revolutionizing the future of transportation? Don't miss this session! You'll learn how Human Factors, social science, applied psychology, cognitive research, immersive systems, and XR development together drive research and education in human interaction within transport environments.", "description": "How do humans interact with complex systems like automated and non-automated vehicles? How can AI and robotics assist drivers and passengers? And how can you explore these interactions in a realistic, immersive way?\r\n\r\nWe are exploring that at the Oost Simulation Centre, supported by the University of Twente BMS LAB and Green Dino.\r\n\r\nYou are invited to join us in exploring a frontier of simulation-based social science research. Launched in 2025, this national initiative brings together top-tier cognitive science expertise, companies and institutions and advanced XR simulation technology, offering a unique space to investigate how people behave in high-tech environments\u2014whether in cars, trains, or digital worlds.\r\n\r\nThrough access to fully equipped simulators and immersive tools, you dive into real-time scenarios that reveal how humans engage with digital systems. From piloting simulations to broader educational XR activities in transport settings, your perspective on technology's role in society moves forward.\r\n\r\nBy the end of this session, you:\r\n\r\n-\tUnderstand how simulation and XR technology can be used to study real-world human behavior in controlled, repeatable environments, both in educational and in research projects.\r\n-\tGain insight into designing human-centered systems, from transportation to AI interfaces.\r\n-\tDiscover how simulation research can directly involve and benefit citizens through technology and public engagement.\r\n-\tHave insight on how you can measure the above.\r\n\r\nExplore the Oost Simulation Hub and connect with a growing network of experts in transport, higher education, industry, and beyond. This is your paved way to next-level multidisciplinary simulation research and education!", "recording_license": "", "do_not_record": false, "persons": [{"code": "NDJWTP", "name": "Jan-Willem van 't Klooster", "avatar": "https://pretalx.surf.nl/media/avatars/NDJWTP_GppcXfo.jpg", "biography": "scientific director BMS LAB, associate professor", "public_name": "Jan-Willem van 't Klooster", "guid": "842458f0-f878-5da4-bd28-57a4c8ec4e0c", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/NDJWTP/"}, {"code": "UPM79V", "name": "Simone Borsci", "avatar": null, "biography": "Associate Professor of Cognitive Ergonomics and Human Factors", "public_name": "Simone Borsci", "guid": "78f9577a-cbfb-5c35-9e7e-2ac222bd2c59", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/UPM79V/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/UCKRVR/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/UCKRVR/", "attachments": []}, {"guid": "a8d24549-7df3-53dd-b7f9-a8c60d8658dd", "code": "MHQBWZ", "id": 2453, "logo": null, "date": "2025-07-02T11:50:00+02:00", "start": "11:50", "duration": "00:25", "room": "Theil C1-4 (60p)", "slug": "national-xr-day-2025-2453-exergaming-met-xr-impact-op-beweeggedrag-en-gezondheid", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/MHQBWZ/", "title": "\ud83c\uddf3\ud83c\uddf1 Exergaming met XR: Impact op Beweeggedrag en Gezondheid", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Dit onderzoek uitgevoerd i.s.m. studenten toont aan dat XR en volledig lichaamstracking via exergaming (combinatie van exercise & gaming) fysieke activiteit en een positieve houding t.o.v. sport kunnen bevorderen. In de Active Esports Arena (AEA) vonden deelnemers de technologie motiverend en gebruiksvriendelijk, wat wijst op potentieel voor een actievere levensstijl, vooral bij jongvolwassenen.", "description": "Dit onderzoek richtte zich op de invloed van Extended Reality (XR) en volledig lichaamstracking op sportdeelname en houding ten opzichte van sport. XR omvat Virtual Reality (VR), Augmented Reality (AR) en Mixed Reality (MR), technologie\u00ebn die fysieke en virtuele werelden combineren. Door exergaming, een combinatie van exercise en gaming, wordt verwacht dat fysieke activiteit en conditie worden bevorderd.\r\nIn de testcase werd de Active Esports Arena (AEA) van PWXR ingezet. Bijna 74% vond dat de AEA sport laagdrempelig maakt, en 90% beoordeelde de gebruiksvriendelijkheid hoog. Ruim 78% van de deelnemers had nooit eerder fysiek gamen ervaren, en 91% kende de term exergaming niet.\r\nDe intensiteit werd door 42% als gemiddeld en door 37% als hoog beoordeeld. Exergaming motiveerde 57% van de respondenten tot meer beweging. Belangrijke motivaties waren lagere kosten (31%) en betere toegang tot apparatuur (30%), met voordelen zoals plezier in sporten (38%) en verhoogde motivatie (28%). Verwachte effecten waren betere fitheid, co\u00f6rdinatie, mentale gezondheid en gewichtsverlies.\r\nVR fitness games waren het populairst, gevolgd door AR sport games en dans- en ritmegames. VR is de meest gewilde technologie, gevolgd door AR en MR. Conclusie: XR-gebaseerde exergaming is veelbelovend om fysieke activiteit te bevorderen en een gezondere levensstijl te stimuleren, vooral onder jongvolwassenen. De AEA bleek veilig, leuk en effectief.", "recording_license": "", "do_not_record": false, "persons": [{"code": "V73PFT", "name": "Bertrik Berfelo", "avatar": "https://pretalx.surf.nl/media/avatars/V73PFT_uJjWGvR.jpeg", "biography": "Bertrik Berfelo is onderzoeker, docent en projectleider aan de Hogeschool van Arnhem en Nijmegen (HAN), gespecialiseerd in Sporteconomie en Strategisch Sportmanagement. Hij leidt het Innovatiecentrum Esports en Exergaming, dat de mogelijkheden van esports en exergaming onderzoekt om fysieke activiteit, inclusie en sociale cohesie te bevorderen. Bertrik legt de nadruk op het verbinden van onderzoek, onderwijs en praktijk om een blijvende maatschappelijke impact te realiseren. Zijn expertise omvat esports, exergaming, gamification en virtuele sporten, waarbij Extended Reality (XR)-technologie\u00ebn een belangrijke rol spelen. Door samen te werken met diverse stakeholders wil hij innovatieve en toegankelijke oplossingen ontwikkelen om maatschappelijke vraagstukken, zoals obesitas en sociale isolatie, effectief aan te pakken.", "public_name": "Bertrik Berfelo", "guid": "527794f0-5d98-5fdb-a806-8484e7c3e585", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/V73PFT/"}, {"code": "GCQCQY", "name": "Jasper van Wetten", "avatar": null, "biography": "", "public_name": "Jasper van Wetten", "guid": "ac4767b8-3c3b-530f-ad25-ca09b5f8af9f", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/GCQCQY/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/MHQBWZ/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/MHQBWZ/", "attachments": []}, {"guid": "02ea2446-802e-579a-a75c-d95382644bbd", "code": "DBRNFG", "id": 2454, "logo": null, "date": "2025-07-02T13:45:00+02:00", "start": "13:45", "duration": "00:45", "room": "Theil C1-4 (60p)", "slug": "national-xr-day-2025-2454-een-inspirerend-toekomstbeeld-xr-in-het-vervolgonderwijs-van-2032", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/DBRNFG/", "title": "\ud83c\uddf3\ud83c\uddf1 Een inspirerend toekomstbeeld: XR in het vervolgonderwijs van 2032", "subtitle": "", "track": "Impact", "type": "Birds of a feather", "language": "en", "abstract": "Vanuit de pilothub XR van Npuls hebben we een inspirerend toekomstbeeld voor XR in het vervolgonderwijs van 2032 geschreven. Dit hebben we gedaan door input op te halen bij Npuls, onderwijsinstellingen en andere partners en deze te verwerken in een korte beschrijving en visuals. De resultaten bespreken we graag met de XR-community en ook hoe we hier in gezamenlijkheid vervolg aan kunnen geven.", "description": "Vanuit de pilothub XR van Npuls hebben we een inspirerend toekomstbeeld voor XR in het vervolgonderwijs van 2032 geschreven. Dit hebben we gedaan door input op te halen bij Npuls, onderwijsinstellingen en partners zoals SURF, DUTCH, OASIS en deze te verwerken in een korte beschrijving en visuals. In een interactieve sessie met de XR-community bespreken we graag de resultaten. We zullen deze presenteren en vervolgens het gesprek aangaan over dit beeld. Tevens willen we met de groep bespreken wat er nodig is om dit beeld ook te gaan verwezenlijken. Centraal in de sessie staat dan ook de vraag: Wat vinden jullie van dit beeld en hoe gaan we dit verwezenlijken? \r\nVoor deze sessie heb je geen specifieke XR-expertise nodig. De sessie is zeer geschikt voor professionals die zich bezig houden met een gedegen toepassing van XR in het vervolgonderwijs en de toekomst van het vervolgonderwijs. Alle drie de sprekers zijn naast Npuls ook werkzaam voor een onderwijsinstelling in het MBO, HBO en WO.", "recording_license": "", "do_not_record": false, "persons": [{"code": "JJX7F7", "name": "Jeroen Boots", "avatar": "https://pretalx.surf.nl/media/avatars/Foto_Jeroen_80_MediumRes_1_954Tc3h.png", "biography": "XR developer and project lead at Npuls and TU Delft.", "public_name": "Jeroen Boots", "guid": "29b91e7b-9b71-5498-8e53-6258cb1b647e", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/JJX7F7/"}, {"code": "REMFXU", "name": "Angel Schols", "avatar": "https://pretalx.surf.nl/media/avatars/REMFXU_j8yc8IE.jpeg", "biography": "", "public_name": "Angel Schols", "guid": "db349f83-1bac-5e07-9144-aa306eed3884", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/REMFXU/"}, {"code": "ZWXEW8", "name": "Diane Smits", "avatar": "https://pretalx.surf.nl/media/avatars/ZWXEW8_QuoYWKi.jpeg", "biography": "", "public_name": "Diane Smits", "guid": "a4f670e9-d358-52aa-b8bb-626b27c975e7", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/ZWXEW8/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/DBRNFG/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/DBRNFG/", "attachments": []}, {"guid": "b585cb34-b515-5733-aa47-8ec941f8850c", "code": "3WUDPQ", "id": 4210, "logo": null, "date": "2025-07-02T14:55:00+02:00", "start": "14:55", "duration": "00:25", "room": "Theil C1-4 (60p)", "slug": "national-xr-day-2025-4210-added-value-of-ai-based-mixed-reality-in-cranial-neurosurgery", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/3WUDPQ/", "title": "Added Value of AI based Mixed-Reality in Cranial Neurosurgery", "subtitle": "", "track": "Technology", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Accurate three-dimensional (3-D) appreciation of cranial anatomy is essential yet difficult to achieve with conventional two-dimensional (2-D) imaging. Lumi, an AI-driven, cloud-based mixed-reality (MxR) platform that originated from and is studied in close cooperation with the UMC Utrecht, automatically converts DICOM data into patient-specific holograms that can be explored on a head-mounted display or 2-D screen. In this presentation we summarise the current bench-to-bedside evidence base to quantify Lumi\u2019s effect on spatial insight, surgical planning and task performance.", "description": "Methods\r\nEvidence was drawn from an ex-vivo phantom study (n = 36), five prospective clinical series (n = 202) and a randomised crossover phantom trial of external-ventricular-drain (EVD) placement (n = 236). The predefined clinical end-point was the proportion of cases in which the surgical plan (derived from 2-D imaging) was meaningfully modified after review of the Lumi hologram in Mixed Reality (change in positioning, incision, craniotomy, or trajectory). Technical accuracy, workflow metrics and user-reported workload were also recorded.\r\n\r\nResults\r\nEx-vivo study: Mean tumour-overlap improved by 50\u201372 % versus MRI alone and by 26\u201352 % versus a flat-screen 3-D viewer, irrespective of participant expertise.\r\nMixed-indication cohort (n = 107): A consecutive study of a mixed case series in neurosurgery (oncology, vascular, functional, skull base). Mixed Reality preparation prompted plan modification in 2.8 % without prolonging theatre preparation.\r\nPosterior-fossa tumours (n = 21): Head position or craniotomy was altered in 3 patients (14 %), contributing to > 90 % resection in 81 % of cases (71 % mRS 0\u20131).\r\nExtracranial\u2013intracranial bypass (n = 10): Skin-incision adaptation occurred in 70 %, shortening arterial mapping and reducing donor-vessel injury to 0 % versus 30 % in historical controls.\r\nCarotid endarterectomy (n = 39): Incision tailoring was noted in 13 patients (33 %), caused by depiction of bifurcation height and plaque length.\r\nMCA aneurysm clipping (n = 25): Lumi altered approach or head orientation in 8 % . The mean skin-to-skin time was less that a matched historical cohort by 26 min (203 \u00b1 64 vs 229 \u00b1 78 min).\r\nEVD placement phantom trial (n=236): Optimal catheter positioning (Kakarla-1) rose from 37.3 % to 57.6 % and gross misplacement fell from 40.7 % to 21.2 %; distance-to-target and angular error were significantly lower, at the cost of a 6-min median time penalty. NASA-TLX workload and SUS usability scores remained favourable throughout studies.\r\n\r\nConclusions\r\nAcross diverse cranial indications, Lumi mixed-reality provides three consistent advantages: (i) objectively superior 3-D anatomical insight, (ii) clinically meaningful modifications of operative strategy in 3\u201339 % of cases, and (iii) quantifiable gains in technical accuracy without workflow penalty. The platform thereby showed a low risk profile. Ongoing multicentre trials and structured post-market surveillance will further delineate long-term outcome effects, but current data already position Lumi with its combination of AI and MxR as a valuable adjunct in modern neurosurgery.", "recording_license": "", "do_not_record": false, "persons": [{"code": "CMXFV9", "name": "Tristan van Doormaal", "avatar": "https://pretalx.surf.nl/media/avatars/CMXFV9_BEddNwL.jpg", "biography": "Dr. Tristan van Doormaal (MD, PhD) is an academic neurosurgeon and associate professor at UMC Utrecht. His clinical practice centres on complex cerebrovascular and skull-base surgery, while his research translates bench innovations to the operating room. As founder and chief medical officer of Augmedit BV, a startup originating from the Brain Center in UMC Utrecht,  he steers AI-driven 3D mixed-reality guidance that aims to reshape neurosurgery. He holds six patents, secured > \u20ac10 million in competitive grants, and has authored over 100 peer-reviewed papers and  book chapters. His mission is to improve patient outcomes through technology-supported precision microneurosurgery.", "public_name": "Tristan van Doormaal", "guid": "535f6eda-1ba0-5a48-a528-88db2e477b70", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/CMXFV9/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/3WUDPQ/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/3WUDPQ/", "attachments": []}], "Theil C1-6 (60p)": [{"guid": "ceb7a196-440b-55e9-a25b-928dea433842", "code": "3HJWQ3", "id": 2523, "logo": null, "date": "2025-07-02T11:15:00+02:00", "start": "11:15", "duration": "00:45", "room": "Theil C1-6 (60p)", "slug": "national-xr-day-2025-2523-we-don-t-need-very-much-stories-of-innovation-for-impact-in-simulation-education-from-the-african-simulation-network", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/3HJWQ3/", "title": "We don't need very much: Stories of innovation for impact in simulation education from the African Simulation Network", "subtitle": "", "track": "Impact", "type": "Featured presentation", "language": "en", "abstract": "Simulation-based education in healthcare provides learners the opportunity to experience a replication of a healthcare event, and after the event have an opportunity to learn through facilitated reflection in a debrief. Commonly, simulation is used to help healthcare workers prepare for emergencies, but it can also be used, among many other uses, to test healthcare systems, improve patient safety, and help healthcare teams work better together.", "description": "Much of what we know about and how we practise simulation is based on practices and knowledge created in high-income and high-resource settings, and there is no upper limit on how much can be spent on simulation equipment and this is a barrier to the growth. Within low resource setting, innovation is key to providing high-quality and contextual educational experiences to grow healthcare workers who are equipped through their training to provide high quality healthcare in the African Healthcare systems.", "recording_license": "", "do_not_record": false, "persons": [{"code": "ZQARDA", "name": "Jocelyn Park-Ross", "avatar": "https://pretalx.surf.nl/media/avatars/ZQARDA_3aOOBNW.jpg", "biography": "", "public_name": "Jocelyn Park-Ross", "guid": "8dfac21f-0357-5476-b5ed-d02369c6366b", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/ZQARDA/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/3HJWQ3/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/3HJWQ3/", "attachments": []}, {"guid": "dbed07a6-210e-5272-a7a5-a3fb6988864e", "code": "UD9SBQ", "id": 2472, "logo": null, "date": "2025-07-02T13:45:00+02:00", "start": "13:45", "duration": "00:25", "room": "Theil C1-6 (60p)", "slug": "national-xr-day-2025-2472-3-years-of-experience-with-unreal-fluid-dynamics-in-higher-education-the-ups-and-downs", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/UD9SBQ/", "title": "3 Years of Experience with Unreal Fluid Dynamics in Higher Education: The Ups and Downs", "subtitle": "", "track": "Impact", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "As a Civil Engineering lecturer, I developed a 3D VR multiplayer learning environment in Unreal Engine to teach fluid mechanics in Civil Engineering. Hosted on a server at Avans Hogeschool, it has been used in education for three years. I\u2019ll discuss the original idea, development process, educational impact, challenges, and future plans.", "description": "The multiplayer project is build in Unreal Engine, and runs on a server at Avans Hogeschool. I will present a demo.\r\n\r\nTopics I want to discuss:\r\n\u2022 The original idea\r\n\u2022 The development process\r\n\u2022 The \"summative\" use in education (over three years)\r\n\u2022 The ups and downs\r\n\u2022 The future\r\n\r\nhttps://fluiddynamics.itch.io/unreal-fluid-dynamics", "recording_license": "", "do_not_record": false, "persons": [{"code": "7FJRFQ", "name": "Henk Massink", "avatar": "https://pretalx.surf.nl/media/avatars/7FJRFQ_uYY66EX.png", "biography": "Lecturer Civil Engineering and ICTO coach", "public_name": "Henk Massink", "guid": "7aa79af4-ae1e-5ccc-8f8b-4bf5fe106b81", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/7FJRFQ/"}], "links": [{"title": "Unreal Fluid Dynamics", "url": "https://fluiddynamics.itch.io/unreal-fluid-dynamics", "type": "related"}], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/UD9SBQ/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/UD9SBQ/", "attachments": []}, {"guid": "3a25c051-9958-558e-8855-dc95910a6b32", "code": "YYEM3R", "id": 2464, "logo": null, "date": "2025-07-02T14:20:00+02:00", "start": "14:20", "duration": "00:25", "room": "Theil C1-6 (60p)", "slug": "national-xr-day-2025-2464-mixed-reality-meets-geospatial-data-exploring-a-new-era-of-immersive-collaborative-planning", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/YYEM3R/", "title": "Mixed Reality meets geospatial data: Exploring a new era of immersive collaborative planning", "subtitle": "", "track": "Technology", "type": "Presentation [20 + 5 Q&A]", "language": "en", "abstract": "Physical maps had a crucial role when planning human activities, we aim to bring this experience into the 21st century by projecting them in a shared space using MR headsets. We tap into a set of GIS data to visualize and interact with data from a variety of sea basins. Using virtual tools to explore how MR can be used for collaboration in the planning of marine environments.", "description": "Immerse yourself in the future of collaborative planning as we explore the transformative potential of Mixed Reality (MR) technologies. With recent advancements in technical capabilities and reduced costs, MR is now more accessible than ever, offering unprecedented opportunities to bridge the gap between digital content and physical spaces.\r\nIn this session, we delve into our groundbreaking project that digitizes traditional geospatial planning using cutting-edge XR technology. By leveraging publicly available GIS data, we bring the intricate details of a sea basin to life within a shared physical environment. Our goal isn't just to visualize data; we aim to empower users to collaborate and interact with it in innovative ways, unlocking new possibilities for human activities.\r\nJoin us as we navigate the challenges and triumphs of this ambitious endeavor. From user experience design to data management and spatial synchronization, we'll share our journey and the insights gained from our initial research. Discover how MR can revolutionize collaborative planning and pave the way for more intuitive and effective decision-making processes.\r\nDon't miss this opportunity to witness the future of geospatial planning and be inspired by the potential of Mixed Reality technologies. Hear more about the application we developed, and gain insight into the results of our first study!", "recording_license": "", "do_not_record": false, "persons": [{"code": "NLCL8Y", "name": "Wilco Boode", "avatar": "https://pretalx.surf.nl/media/avatars/NLCL8Y_JD6cT20.png", "biography": "While our own physical world is great, sometimes you want something extra, something that is not really possible within the traditional realm of reality. It is my passion to explore how we can enrich our own reality with virtual elements, creating experiences that would not be possible without immersive technologies.\r\nI believe that this technology has opportunities to create a more enjoyable and enriching experience out of both traditional and new activities. Theater could be interactive and have incredible effects, boring data can become fun and collaborative, and presentations can bring you the information in visual and easy to comprehend fashions.\r\nMy fire is further kindled by publicly available and shared platforms. I am a hard believer in Open Source, EU products, and products that share their knowledge with the world.\r\nIf you are interested in the topics of mixed reality, digitally enriched experiences, and open source, then feel free to reach out!", "public_name": "Wilco Boode", "guid": "f18a8a09-ac2e-5dcd-b4b9-e49deb930822", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/NLCL8Y/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/YYEM3R/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/YYEM3R/", "attachments": []}, {"guid": "e6bbb70c-ea81-53ce-813a-dc192f009676", "code": "BSTVCH", "id": 2470, "logo": null, "date": "2025-07-02T14:55:00+02:00", "start": "14:55", "duration": "00:45", "room": "Theil C1-6 (60p)", "slug": "national-xr-day-2025-2470-gaussian-splatting-in-xr-photoreal-6dof", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/BSTVCH/", "title": "Gaussian Splatting in XR: Photoreal 6DoF", "subtitle": "", "track": "Technology", "type": "Birds of a feather", "language": "en", "abstract": "Since its initial release in 2023, gaussian splatting has fundamentally altered the way we can create photoreal 3D scenes for XR experiences. This workshop discusses its applications in an educational context. The evolving technical aspects of splat creation and workflows will be covered in depth, followed by a live demonstration that showcases an ongoing criminology project at Leiden University.", "description": "3D Gaussian Splatting (3DGS), first released by Inria in 2023, is a novel method of constructing 3D scenes from simple photos or videos. Belonging to the broader category of radiance fields, 3DGS creates photoreal environments that can be quickly rendered in real time, marking a departure from previous methods like NeRF.  \r\n\r\nAcross 3D applications, this means that scenes or objects may be quickly constructed, providing a new means of rapid prototyping. VR creators have long had to contend with lengthy 3D modeling times in order to achieve results that approach photorealism, or compromise with lower fidelity techniques such as photogrammetry. 3DGS aims to solve these problems with low manhours and highly realistic renderings, making it an attractive solution for XR. \r\n\r\nNonetheless, the field is quite new and not without a number of stumbling blocks. These can largely be solved through 3DGS-optimized workflows and (of course) by adding significantly more compute capabilities with the use of virtual machines. This workshop covers these aspects in depth, and culminates in a live demonstration of a strong potential use case: urban planning interventions. \r\n\r\nTogether with the City of Leiden and the Leiden Law School, the Leiden Learning and Innovation Centre has created a prototype that explores urban safety research in criminology by simulating various interventions using 3DGS scenes of municipal locations. These simulations allow planners and policymakers to \u201cpre-visualize\u201d proposed interventions and test them with research participants, providing a model to evaluate efficacy prior to physical implementation.", "recording_license": "", "do_not_record": false, "persons": [{"code": "SURAJV", "name": "Nathan Saucier", "avatar": "https://pretalx.surf.nl/media/avatars/SURAJV_zuZMTDB.png", "biography": "", "public_name": "Nathan Saucier", "guid": "bf013dea-3307-5caa-a196-92624db58fd3", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/SURAJV/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/BSTVCH/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/BSTVCH/", "attachments": []}], "Theil C2-3 (22p)": [{"guid": "83d0e4e4-c592-5e0e-bc93-034f5bc07a6d", "code": "CZBNVP", "id": 2498, "logo": null, "date": "2025-07-02T11:15:00+02:00", "start": "11:15", "duration": "01:00", "room": "Theil C2-3 (22p)", "slug": "national-xr-day-2025-2498-finding-the-spark-designing-for-resonance-and-transformation-workshop", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/CZBNVP/", "title": "Finding the Spark: Designing for Resonance and Transformation (workshop)", "subtitle": "", "track": "Impact", "type": "Workshop [60]", "language": "en", "abstract": "Transformation starts with resonance, resonance begins with a spark.\r\nIn this workshop, we\u2019ll explore what makes immersive experiences emotionally impactful. Together we\u2019ll explore the concept of transformative experiences, compare practical insights, and thereby gain new perspectives on designing XR of the future.", "description": "What makes artistic immersive experiences emotionally impactful? In this workshop, we will invite participants to use our Transformative Spark framework to explore different XR-works and identify moments that help create a personal \u2018spark\u2019.\r\nBy reflecting and comparing practical experiences with others, we will uncover patterns in how resonance and meaning emerges from interactivity.\r\nRather than focusing solely on theory, this hands-on workshop invites participants to step into the role of both interactor, methodologist, and designer. Through experience, guided discussion and analysis participants will engage deeply with XR asking: What resonates with them and why? How do their insights and experiences compare to others? \r\nUsing the Transformative Spark framework, we will sharpen our understanding about how design choices and interactions shape meaningful and transformative artistic experiences. By the end, participants will leave with new perspectives on designing for resonance and impact and the diverse ways people connect with XR and themselves.", "recording_license": "", "do_not_record": false, "persons": [{"code": "VTVD8X", "name": "Christian Roth", "avatar": "https://pretalx.surf.nl/media/avatars/VTVD8X_jiojeiK.jpeg", "biography": "Dr. Christian Roth is an advocate for positive change through immersive narrative experiences that encourage experimentation and perspective-taking. As a media psychologist, specialised in human-computer-interaction (HCI), he integrates diverse disciplines and creative expressions to engage learners on their educational journey. \r\n\r\nCurrently based at the HKU University of the Arts Utrecht in the Netherlands (www.hku.nl/), Dr. Roth is a dedicated Research Fellow at the Research Group (Dis)connected Technology & Creativity and educator at the HKU School of Games specializing in interactive narrative, educational games, and meaningful design. Dr. Roth also founded DELTA Innovative Learning a consultancy company for immersive learning experiences. His work stands at the intersection of academia, education, art, and practical application, exploring and evaluating the use of interactive narratives and extended realities for personal growth and transformative learning. \r\n\r\nDr. Roth is involved in a series of European projects on the topics of games, storytelling, art and education. More under his website www.spieleforschung.de/en", "public_name": "Christian Roth", "guid": "17293895-3f3a-58b7-bdc0-c2779966592a", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/VTVD8X/"}, {"code": "XGKUD9", "name": "Joanneke Weerdmeester", "avatar": "https://pretalx.surf.nl/media/avatars/XGKUD9_orwGnE4.jpg", "biography": "Dr. Joanneke Weerdmeester is a behavioural scientist dedicated to designing and validating digital and hybrid experiences that help us understand and manage our well-being in interactive, playful, and meaningful ways. Her doctoral research explored the potential of game-based biofeedback interventions for anxiety regulation. She currently works as a researcher at HKU University of the Arts Utrecht and as a freelance consultant, bridging the fields of science, healthcare, and game design.", "public_name": "Joanneke Weerdmeester", "guid": "a622cd54-a6b1-592d-9fe9-1d9ecfd5a583", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/XGKUD9/"}, {"code": "BTDEFR", "name": "Nick Degens", "avatar": "https://pretalx.surf.nl/media/avatars/BTDEFR_xHKFgjd.jpeg", "biography": "Dr. Nick Degens is an expert in the field of interactive creative digital technology and is professor of (Dis)Connected Creativity & Technology at the Utrecht University of the Arts. \r\n\r\nHis background lies primarily in the integration of technology, creativity, user-centered design, user psychology, design research, and artificial intelligence. This mainly in the context of international and interdisciplinary applied research projects in which he works together with the ICT sector, SMEs from the Creative Industry, and public organisations & governments. \r\n\r\nThe ambition of his work so far has been to systematically understand how interactive creative technology can be used to achieve long-term positive and meaningful behaviour change. He does so from three research perspectives: 1) applying creative AI techniques to support society and individuals in their digital transformation (e.g. DALL\u00b7E and ChatGPT), 2) develop innovative technology, such as Virtual or Augmented Reality, to help deal with societal challenges, and 3) understanding how technology should be implemented in the life and work of people to ensure that it is meaningful, useful, and relevant (digital literacy and inclusion).", "public_name": "Nick Degens", "guid": "a8a4ddcd-8449-58f8-bc8f-8b079e7ba9f7", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/BTDEFR/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/CZBNVP/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/CZBNVP/", "attachments": []}, {"guid": "9d01a13f-5288-54cc-991d-5b0fc564933d", "code": "MKAMZF", "id": 2476, "logo": null, "date": "2025-07-02T13:45:00+02:00", "start": "13:45", "duration": "00:45", "room": "Theil C2-3 (22p)", "slug": "national-xr-day-2025-2476-how-to-build-a-dutch-street-in-vr-workshop", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/MKAMZF/", "title": "How to build a Dutch street in VR (workshop)", "subtitle": "", "track": "Technology", "type": "Workshop [45]", "language": "en", "abstract": "In this workshop we will explore the technical challenges of building a large scale, Dutch urban virtual urban environment in Unity, which currently does not exist. We will discuss our approach to making development efficient through scalable modularity, building custom editor tools, populating the environment with virtual humans, and more.", "description": "It is difficult to perform research in complex, urban environments such as a shopping street, because they cannot be controlled. But in order for research results to be valid, experiments must be done in real-world scenarios. To solve this challenge, a virtual world is needed. \r\n\r\nIn this workshop we will explore the technical challenges of building a large scale, Dutch urban virtual urban environment in Unity, which currently does not exist. We will discuss our approach to making development efficient through scalable modularity, building custom editor tools, populating the environment with virtual humans, and more.\r\n\r\nThis workshop is hosted by the Wander XR Experience Lab at Wageningen University & Research and will focus on one of our current projects: the Immersive Virtual Reality (IVR) Food Environment. \r\n\r\nWe will begin with a brief introduction to the context and background of the project, explaining the motivation behind creating a virtual shopping street. \r\n\r\nFollowing this, we will dive into the technical challenges encountered during development. Through a step-by-step breakdown, we will showcase the technical and artistic decisions we made to overcome these challenges. \r\n\r\nThis session is ideal for developers, researchers, and designers interested in building large-scale virtual environments, procedural content generation, and interactive urban simulations. Attendees will gain insights into practical solutions for optimizing workflows, enhancing interactivity, and managing complexity when building VR environments.", "recording_license": "", "do_not_record": false, "persons": [{"code": "LNTF8G", "name": "Timon Verduijn", "avatar": "https://pretalx.surf.nl/media/avatars/LNTF8G_8tRhtXX.jpg", "biography": "Timon is an XR developer at the Wander team at Wageningen University & Research, where he brings immersive environments to life through cutting-edge visualization. He specializes in Unity and C#, combining technical skill with creative vision to make complex environmental data accessible and engaging through XR.", "public_name": "Timon Verduijn", "guid": "c41a250e-064c-582c-be2e-afc13114b098", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/LNTF8G/"}, {"code": "Q9NVYZ", "name": "Thomas Ginn", "avatar": "https://pretalx.surf.nl/media/avatars/Q9NVYZ_WTAmkWn.jpg", "biography": "With 15+ years of experience in innovation and media creation, I have been involved in a huge variety of projects. From helping universities reach over a million learners worldwide to teaching hundreds of students the basics of their future profession through XR, I don't shy away from challenging projects. I strongly believe that innovative technologies can strengthen and improve scientific research and education.", "public_name": "Thomas Ginn", "guid": "d463cb16-3123-572c-8013-f22bf8888dac", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/Q9NVYZ/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/MKAMZF/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/MKAMZF/", "attachments": [{"title": "Street Screenshot 01", "url": "/media/national-xr-day-2025/submissions/MKAMZF/resources/Screenshot_2025-04-03_175232_uPbPVuv.png", "type": "related"}, {"title": "Street Screenshot 02", "url": "/media/national-xr-day-2025/submissions/MKAMZF/resources/Screenshot_2025-04-03_175249_yuZaJil.png", "type": "related"}]}, {"guid": "f8ec9557-a688-5fe1-a44d-78b7b5590e6c", "code": "CUUQJM", "id": 2525, "logo": null, "date": "2025-07-02T14:55:00+02:00", "start": "14:55", "duration": "00:45", "room": "Theil C2-3 (22p)", "slug": "national-xr-day-2025-2525-lesgeven-met-vr-ervaar-het-zelf-workshop", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/CUUQJM/", "title": "\ud83c\uddf3\ud83c\uddf1 Lesgeven met VR - Ervaar het zelf! (workshop)", "subtitle": "", "track": "Impact", "type": "Workshop [45]", "language": "en", "abstract": "Note: this session will be in Dutch!\r\n\r\nDiscover how the Dutch Police Academy uses VR in education.", "description": "Curious about the possibilities of virtual reality (VR) in education? In this interactive workshop by the Dutch Police Academy, you\u2019ll literally step into the world of VR and experience what it\u2019s like to teach and learn in a virtual environment.\r\n\r\nWe\u2019ll begin with a brief introduction on how we use VR within police education. You\u2019ll get insight into our development approach, the training goals we aim to achieve, and practical examples of how VR is integrated into learning scenarios. Then it\u2019s time to dive in.\r\n\r\nPut on the VR headset and take part in a short VR lesson, just as a student or trainee would. Police academy instructors will guide the session, so you\u2019re not just observing \u2013 you\u2019re actively participating. You'll experience firsthand how VR can increase engagement, stimulate reflection, and enhance interaction.\r\n\r\nAfter the VR experience, we\u2019ll reflect together. What was it like to be in the middle of a VR training? How did it affect your perspective on teaching? How can VR help spark meaningful conversations, address behavior, or offer new ways to achieve learning objectives?\r\n\r\nThis workshop is hands-on and\u2013 ideal for anyone interested in exploring innovative teaching methods, no matter your level of VR experience.\r\n\r\nNote: Active participation is expected \u2013 yes, you really will be putting on the VR headset!", "recording_license": "", "do_not_record": false, "persons": [{"code": "LEAZLQ", "name": "Giny Verschoor", "avatar": "https://pretalx.surf.nl/media/avatars/LEAZLQ_Su5V1Bi.png", "biography": "Als product owner XR bij de Politieacademie ben ik verantwoordelijk voor de ontwikkeling en implementatie van innovatieve leeroplossingen met Virtual Reality (VR), Augmented Reality (AR) en Mixed Reality (MR). Ik werk samen met onderwijsexperts, ontwikkelaars en operationele teams om technologie in te zetten voor realistische, interactieve en effectieve politieopleidingen. Met mijn achtergrond in onderwijsinnovatie en digitale transformatie zet ik me in om immersieve technologie structureel te integreren in het politieonderwijs, met oog voor didactiek, gebruiksgemak en de behoeften van de praktijk.", "public_name": "Giny Verschoor", "guid": "c8d3791c-ab0e-51c4-859c-cd73a1b69711", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/LEAZLQ/"}, {"code": "VVSLWZ", "name": "Bart Sanders", "avatar": "https://pretalx.surf.nl/media/avatars/VVSLWZ_Ezr6mcn.PNG", "biography": "Docent algemeen juridisch aan de Politieacademie voor het basis politie onderwijs.", "public_name": "Bart Sanders", "guid": "9b39a431-787c-5de2-93bf-9bb91174e26c", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/VVSLWZ/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/CUUQJM/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/CUUQJM/", "attachments": []}], "Theil C2-4 (22p)": [{"guid": "9c2add38-9334-5393-89dc-3b45ecf1c060", "code": "JLZNXN", "id": 2457, "logo": null, "date": "2025-07-02T11:15:00+02:00", "start": "11:15", "duration": "01:00", "room": "Theil C2-4 (22p)", "slug": "national-xr-day-2025-2457-looking-for-togetherness-designing-and-developing-immersive-experiences-for-connectedness-and-belonging-workshop", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/JLZNXN/", "title": "Looking for Togetherness: Designing and Developing Immersive Experiences for Connectedness and Belonging (workshop)", "subtitle": "", "track": "Impact", "type": "Workshop [60]", "language": "en", "abstract": "This session explores how immersive experiences can foster connectedness and belonging in an increasingly individualized digital era. We will share insights from our research, engage participants in a fun, interactive activity that embodies togetherness, and collaboratively brainstorm how to design XR applications that enhance collectivity.", "description": "Virtual Reality (VR) offers rich, immersive environments but often emphasizes individual experiences, potentially exacerbating loneliness and social fragmentation. Our research explores how VR can be designed to foster collective engagement and social connectedness by prioritizing public values such as inclusivity, empathy, and collaboration. We collaborate with industry professionals in the arts and culture sector, integrate findings into education, and co-create XR products with students. \r\n\r\nThis session invites participants to share insights, challenges, and ideas on leveraging XR for togetherness. We will present findings from phase one of our research\u2014a literature review identifying key challenges and opportunities in balancing individuality with collectivity. Insights from our collaboration with Another Kind of Blue (AKOB), a dance company pioneering XR performance integration, will also be shared. \r\n\r\nTo ensure togetherness is explored in the session, we will facilitate an unplugged, low-tech interactive version fostering collaboration and connection without digital tools.\r\n\r\nThis approach will make collectivity tangible and spark discussion on integrating these principles into XR design. Attendees will brainstorm strategies for fostering belonging in both general and virtual contexts, generating insights that inform future research and XR development.\r\n\r\nWe will also discuss efforts to translate research insights into educational curricula, including workshops and interdisciplinary projects at Inholland and Amsterdam University of Applied Sciences. By engaging students and industry partners in co-creating XR experiences, we aim to refine human-centered XR design methodologies. \r\n\r\nThe session will conclude with a reflection on best practices for developing immersive experiences that cultivate a sense of belonging.", "recording_license": "", "do_not_record": false, "persons": [{"code": "WVEYKS", "name": "Shant Bayramian", "avatar": "https://pretalx.surf.nl/media/avatars/WVEYKS_dp0o1Lt.jpg", "biography": "Shant Bayramian is a lecturer, researcher, and audiovisual essayist with a passion for the transformative power of audiovisual and immersive media, including XR and emerging technologies like generative AI. He shares his vision through education and media production, combining academic roles with creative practice. Shant currently serves as Senior Lecturer, Researcher, and Educational Developer at Inholland University of Applied Sciences, focusing on Media and XR Studies. He is also the founder of The Audiovisual Essayist platform and a founding member of the NGO For You Hayasdan, which supports education in Armenia.", "public_name": "Shant Bayramian", "guid": "9907ae5b-8a73-5507-869f-43df2c6c81c0", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/WVEYKS/"}, {"code": "YUDK8H", "name": "Pawan Bhansing", "avatar": "https://pretalx.surf.nl/media/avatars/YUDK8H_uyeyODh.jpg", "biography": "Dr. Pawan Bhansing holds a PhD in Strategy and Marketing, with research focused on the tension between artistic and business goals in cultural and creative industries. Currently, he explores the underlying values that shape organizations and entrepreneurs, extending his work to include a third dimension: technological possibilities. His research investigates how this triad\u2014artistic, economic, and technical\u2014interacts to generate societal impact, particularly in practice-based research within the creative sector and its evolving ecosystems.", "public_name": "Pawan Bhansing", "guid": "4874ff23-c45d-5a64-86fd-33b5e4ff32d3", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/YUDK8H/"}, {"code": "N7K8EW", "name": "Mark Jacobs", "avatar": "https://pretalx.surf.nl/media/avatars/N7K8EW_yhTfG6E.jpg", "biography": "", "public_name": "Mark Jacobs", "guid": "33c1eca1-aa3a-50d5-9123-f2714a48566f", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/N7K8EW/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/JLZNXN/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/JLZNXN/", "attachments": []}, {"guid": "9e6b8ba0-b478-5d9a-83cd-bf7b581a58e0", "code": "CNCRPG", "id": 2473, "logo": null, "date": "2025-07-02T13:45:00+02:00", "start": "13:45", "duration": "01:00", "room": "Theil C2-4 (22p)", "slug": "national-xr-day-2025-2473-play-and-build-your-way-to-safer-xr-with-polder-perspectives-and-xrsi-workshop", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/CNCRPG/", "title": "Play and Build Your Way to Safer XR with Polder Perspectives and XRSI (workshop)", "subtitle": "", "track": "Collaboration", "type": "Workshop [60]", "language": "en", "abstract": "How can we talk about serious topics of safety and ethics with XR tech in a fun way? Let\u2019s Play \"Polder Perspectives XR\", a workshop game designed to explore ethical design and use with XR technologies. Team up as fictional XR companies, work alongside the XRSI Europe team and tackle real-world assignments. Learn through experience responsible XR and XR safety in a fun, collaborative session!", "description": "Join this workshop game session to experience how through play, we can illuminate critical ethical, safety, and public-value considerations in XR technology for education. In \"Polder Perspectives XR,\" participants form teams acting as fictional XR companies tasked with designing and pitching educational XR solutions. Supported by our guests from XRSI Europe, teams will navigate challenging ethical scenarios and identify practical approaches to responsible XR development.\r\nDuring this special session you\u2019ll get to work with the XRSI team! \r\n\r\n\u2022 Learn about Polder Perspectives XR and see how you can play it in your own institution or organisation. Maybe you\u2019ll win a deck to take home? \r\n\u2022 Play with nuanced risks like biometric data handling, psychological safety, avatar identity protection, and \u2018inclusive\u2019 access.\r\n\u2022 Realise best practices, regulatory compliance, and ethical mitigation strategies to ensure safe and responsible XR.", "recording_license": "", "do_not_record": false, "persons": [{"code": "SNQ3VE", "name": "John Walker", "avatar": "https://pretalx.surf.nl/media/avatars/_09A4712_GIJSDEKRUIJFPHOTOGRAPHY_6mfWnM7.jpeg", "biography": "John Walker is an Emerging Technology Advisor, focused currently on integrating ethics into Extended Reality (XR) Technologies for education and research. He work at SURF and on the XR Pilothub at Npuls.", "public_name": "John Walker", "guid": "115ca444-7f8d-50a1-ac58-3c425e9b43e4", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/SNQ3VE/"}, {"code": "7W9EQ7", "name": "Alina Kadlubsky", "avatar": "https://pretalx.surf.nl/media/avatars/7W9EQ7_Hd2dQWX.jpeg", "biography": "Alina is a scientific employee at the Applied University of Mittweida, focusing on XR research and EU grants.\r\n\r\nAlina specialises in spatial computing and XR research, leveraging the creation of a human-centered future in computing while contributing to publications and standards. \r\n\r\nShe\u2019s also a founding board member of theSafeZone, an initiative helping teenagers overcome mental health challenges with VR, immersive technology, and quick access to therapists, and a founding member of XRSI Europe.\r\n\r\nAlina set up and has been leading the EU activities of Open AR Cloud Europe gUG as managing director through EU-funded research projects like NGI Atlantic, NGI Search and the recently Horizon Europe-funded project XR4Human.", "public_name": "Alina Kadlubsky", "guid": "6cf8da79-4272-50db-a7f5-3f0b1051cad8", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/7W9EQ7/"}, {"code": "YDPZQ9", "name": "Valentino Megale", "avatar": "https://pretalx.surf.nl/media/avatars/YDPZQ9_IWyMMbB.jpg", "biography": "Startup founder at Softcare Studios, a digital health company developing VR solutions in healthcare, focused on virtual sedation in patients undergoing painful medical procedures, and clinical training for health specialists. PhD in the field of Neuropharmacology, TEDx speaker and author on digital innovation and social impact. Professor at the Rome Business School, on the topics of digital transformation, AI and XR in business management and strategy. President of XRSI Europe, NGO supporting digital safety and privacy of emerging technologies.", "public_name": "Valentino Megale", "guid": "0f1d8c1d-633c-5e9e-82f7-82661569678d", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/YDPZQ9/"}], "links": [{"title": "Kennisbank page for Polder Perspectives XR", "url": "https://npuls.nl/en/knowledge-base/xr-cardgame/", "type": "related"}], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/CNCRPG/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/CNCRPG/", "attachments": [{"title": "Polder Perspectives XR Image", "url": "/media/national-xr-day-2025/submissions/CNCRPG/resources/mockup-XR-transparent_6M1JUKl.png", "type": "related"}]}, {"guid": "06a2caa2-2c77-5e9a-b934-590e4706d667", "code": "PZEK3D", "id": 2480, "logo": null, "date": "2025-07-02T14:55:00+02:00", "start": "14:55", "duration": "00:45", "room": "Theil C2-4 (22p)", "slug": "national-xr-day-2025-2480-co-located-xr-design-education-laboratories-workshop", "url": "https://pretalx.surf.nl/national-xr-day-2025/talk/PZEK3D/", "title": "Co-Located XR Design Education Laboratories (workshop)", "subtitle": "", "track": "Collaboration", "type": "Workshop [45]", "language": "en", "abstract": "We present and demonstrate the early phases of a virtually co-located collaboration between HKU Utrecht's Artistic XR Lab and Design Academy Eindhoven's Trans Realities Lab. We are exploring the potential for XR-mediated colocation to deliver new interdisciplinary models for educational art and design collaboration across geographic and institutional boundaries.", "description": "This dynamic presentation showcases the early phases of an innovative collaboration between HKU University of the Arts Utrecht's Artistic Extended Reality Lab and Design Academy Eindhoven's Trans Realities Lab. \r\nOur session highlights how educational institutions might meaningfully connect physical and virtual laboratory spaces through XR technologies for art and design research and education, demonstrating a pioneering approach to collaborative design education. Building on the Trans Realities Lab's established eXtended Reality \u2013 Intraverse Toolkit (XR-IT), we are testing integration of a hybrid sketching environment based on the Social VR platform Resonite.\r\nWe showcase an embodied multi-user workflow between Utrecht and Eindhoven as interdisciplinary teams design \"The Hybrid Design Studio of the Future.\" Unpacking how art and design students and researchers collaboratively utilize MoCap, 3D scanning, and virtual object manipulation to ideate, design, and expand spatial narratives based on the laboratories\u2019 physical limitations and the boundaryless virtual environment.\r\n\r\nKey takeaways:\r\n\u2022\tPractical insights into connecting physical labs through XR technologies\r\n\u2022\tEmerging framework implementing cross-institutional collaborative design environments\r\n\u2022\tEmbodied interdisciplinary collaborative design strategies within hybrid physical/virtual spaces\r\n\u2022\tTechnical considerations for synchronizing inputs/outputs across locations\r\n\u2022\tDiscussion of future development of interdisciplinary art and design collaborations\r\n\r\nAs educational institutions explore new collaboration modalities, this presentation provides a concrete example of how networked XR transforms design education by creating shared spaces that transcend physical limitations while maintaining tactile qualities of studio-based experiential learning. We see this as an opportunity to engage with the XR community at the early stages of our collaboration, intending to return to National XR day in 2026 for a progress report.", "recording_license": "", "do_not_record": false, "persons": [{"code": "FWEPQK", "name": "Joris Weijdom", "avatar": "https://pretalx.surf.nl/media/avatars/associate-lector-Joris-Weijdom-vierkant_LYylCjG.jpg", "biography": "Joris Weijdom is a researcher and designer of extended-reality (XR) experiences focusing on interdisciplinary creative processes and performativity. He designs site-specific performative mixed-reality installations and functions as a technical dramaturge in other artistic and applied design projects. As an experienced speaker, he discusses embodiment, immersion, and presence in the design of performative mixed-reality experiences. As an associate professor of the Lectorate (Dis)Connected Technology and Creativity at the HKU University of the Arts Utrecht, he focuses on developing methodologies for collaborative embodied XR design processes, leads the HKU Artistic Extended Reality Lab, and teaches several BA and MA courses. His PhD project develops the performative prototyping methodology, utilizing embodied design techniques in collaborative mixed reality environments, to create novel experiences for and through XR in professional and educational settings, in collaboration with the University of Twente.\r\n\r\nLectorate (Dis)Connected Technology & Creativity: https://tinyurl.com/2k6nzajx\r\nPhD research Joris Weijdom: https://tinyurl.com/2nbnmsj3", "public_name": "Joris Weijdom", "guid": "017d82e1-461b-5bb0-8820-547d105897cf", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/FWEPQK/"}, {"code": "RLNJBF", "name": "Professsor Dr. Ian Biscoe", "avatar": "https://pretalx.surf.nl/media/avatars/RLNJBF_SZ1i0BD.jpg", "biography": "Dr Ian Biscoe - a serial technology entrepreneur with start-up experience in Europe and the USA across the fields of engineering, aerospace, and entertainment. Ian is currently Professor Transdisciplinary Design Networks at Design Academy Eindhoven (DAE) where his Trans Realities Lab (TRL) is investigating applications of real-time collaborative networked XR in education, design, production and research. Ian leads multiple research programmes in the TRL, including the Horizon Europe / EMIL funded XR-IT (eXtended Reality - Intraverse Tookit), a software and systems framework for distanced collaboration in high-fidelity Metaverse / Distributed Spatial Environments.  \r\n\r\nThrough his arts practice, Studio Biscoe, Ian fuses approaches from many fields of technology, performing and visual arts to create networked performances employing low-latency networks and coalesced  space.\r\n\r\nhttps://transrealitieslab.com/\r\nhttps://studiobiscoe.com/", "public_name": "Professsor Dr. Ian Biscoe", "guid": "f4274031-5bae-58e8-8534-ba214c5d2d4e", "url": "https://pretalx.surf.nl/national-xr-day-2025/speaker/RLNJBF/"}], "links": [], "feedback_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/PZEK3D/feedback/", "origin_url": "https://pretalx.surf.nl/national-xr-day-2025/talk/PZEK3D/", "attachments": []}]}}]}}}