2025-07-02 –, Theil C2-4 (22p)
How can we talk about serious topics of safety and ethics with XR tech in a fun way? Let’s Play "Polder Perspectives XR", a workshop game designed to explore ethical design and use with XR technologies. Team up as fictional XR companies, work alongside the XRSI Europe team and tackle real-world assignments. Learn through experience responsible XR and XR safety in a fun, collaborative session!
Join this workshop game session to experience how through play, we can illuminate critical ethical, safety, and public-value considerations in XR technology for education. In "Polder Perspectives XR," participants form teams acting as fictional XR companies tasked with designing and pitching educational XR solutions. Supported by our guests from XRSI Europe, teams will navigate challenging ethical scenarios and identify practical approaches to responsible XR development.
During this special session you’ll get to work with the XRSI team!
• Learn about Polder Perspectives XR and see how you can play it in your own institution or organisation. Maybe you’ll win a deck to take home?
• Play with nuanced risks like biometric data handling, psychological safety, avatar identity protection, and ‘inclusive’ access.
• Realise best practices, regulatory compliance, and ethical mitigation strategies to ensure safe and responsible XR.
John Walker is an Emerging Technology Advisor, focused currently on integrating ethics into Extended Reality (XR) Technologies for education and research. He work at SURF and on the XR Pilothub at Npuls.
Alina is a scientific employee at the Applied University of Mittweida, focusing on XR research and EU grants.
Alina specialises in spatial computing and XR research, leveraging the creation of a human-centered future in computing while contributing to publications and standards.
She’s also a founding board member of theSafeZone, an initiative helping teenagers overcome mental health challenges with VR, immersive technology, and quick access to therapists, and a founding member of XRSI Europe.
Alina set up and has been leading the EU activities of Open AR Cloud Europe gUG as managing director through EU-funded research projects like NGI Atlantic, NGI Search and the recently Horizon Europe-funded project XR4Human.
Startup founder at Softcare Studios, a digital health company developing VR solutions in healthcare, focused on virtual sedation in patients undergoing painful medical procedures, and clinical training for health specialists. PhD in the field of Neuropharmacology, TEDx speaker and author on digital innovation and social impact. Professor at the Rome Business School, on the topics of digital transformation, AI and XR in business management and strategy. President of XRSI Europe, NGO supporting digital safety and privacy of emerging technologies.